I am new to Verilog so I am having some problems working with if
Basically I have a 5 bit number, and a want to split it so I can have a 2 digits decimal number. For doing so I have this piece of code
reg [4:0] position, aux;
reg [3:0] display1, display2;
reg [2:0] secondDigit;
always @(negedge iKEY[1] or negedge iKEY[2]) begin
aux = position;
for(secondDigit = 2'b0; aux >= 5'b01010; secondDigit = secondDigit + 2'b01)
aux = aux - 5'b01010;
assign display1 = aux[3:0];
assign display2 = {2'b0, secondDigit};
end
The problem is I am getting this message of
loop with non-constant loop condition must terminate within 250 iterations
I also tried substituting the for loop for this while, but keep getting the same error
aux = position;
secondDigit = 2'b0;
while(aux > 5'b01010) begin
aux = aux - 5'b01010;
secondDigit = secondDigit + 2'b01;
end
Can somebody help me? Thank you
I only use for loops in RTL which can be statically unrolled, this might be the case here but I do not see it.
You are using the loop to increment
secondDigit
while the condition is based onaux
. To me this suggests a variable number of times around the loop.The line
aux = aux - 5'b01010;
will be executed n times implying variable number of subtractors in parallel.Although looking at your condition
aux >= 5'b01010
doe this not imply at most once around the loop? Would an if statement not be much simpler here?It looks like you are doing the same as:
NB: do not use assign inside always blocks it is just:
What hardware are you trying to imply with
always@(negedge iKEY[1] or negedge iKEY[2])
?It would be easier if you divided your logic up into a two always blocks. One for combination logic and one for synchronous logic. In the combination logic should looks something like below. Note that the for-loop can unravel to three sequential if-statements.
As Morgan mentioned, you should not use
@(negedge iKEY[1] or negedge iKEY[2])
because it will generate weird synthesis results. It looks like you intend to have a flop. I would recommend the following:Working code with bare-bone test-bench : http://www.edaplayground.com/s/6/245
There's nothing wrong with your loop condition - have you changed the code? What sim are you using?