I have ran into what I consider to be a progress bar bug on Windows 7. To demonstrate the bug I created a WinForm application with a button and a progress bar. In the button's 'on-click' handle I have the following code.
private void buttonGo_Click(object sender, EventArgs e)
{
this.progressBar.Minimum = 0;
this.progressBar.Maximum = 100;
this.buttonGo.Text = "Busy";
this.buttonGo.Update();
for (int i = 0; i <= 100; ++i)
{
this.progressBar.Value = i;
this.Update();
System.Threading.Thread.Sleep(10);
}
this.buttonGo.Text = "Ready";
}
The expected behavior is for the progress bar to advance to 100% and then the button text to change to 'Ready'. However, when developing this code on Windows 7, I noticed that the progress bar would rise to about 75% and then the button text would change to 'Ready'. Assuming the code is synchronous, this should not happen!
On further testing I found that the exact same code running on Windows Server 2003 produced the expected results. Furthermore, choosing a non aero theme on Windows 7 produces the expected results.
In my mind, this seems like a bug. Often it is very hard to make a progress bar accurate when the long operation involves complex code but in my particular case it was very straight forward and so I was little disappointed when I found the progress control did not accurately represent the progress.
Has anybody else noticed this behavior? Has anybody found a workaround?
Disable visual effect option "Animate controls and elements inside windows" in "Performance options". Then the progressbars won't be animated any longer.
(09/2015) I just jumped from D6 to XE8. Having a number of issues. Including this TProgressBar thing. Tabled it for a while. Came across this (Erik Knowles) fix tonight. Fantastic. Except: the first scenario I ran through had a Max value of 9,770,880. And it (Erik Knowles' "original" fix) REALLY added to the time this process took (with all the extra actual updating of the ProgressBar).
So I expanded his class to reduce the amount of times the ProgressBar actually redraws itself. But ONLY IF the "original" Max value is greater than MIN_TO_REWORK_PCTS (I settled on 5000 here).
If so, the ProgressBar only updates itself HUNDO times (here I started with and pretty much settled on 100, hence the "HUNDO" name).
I accounted for some quirkiness at the Max value as well:
I tested this against my original 9.8m Max. And, with this standalone test app:
with PROGRESS_PTS values of: 10 100 1,000 10,000 100,000 1,000,000
It's smooth and "accurate" for all of these values - without really slowing anything down.
In testing, I was able to toggle my compiler directive DEF_USE_MY_PROGRESS_BAR to test both ways (this TProgressBar replacement vs the original).
Note that you might want to uncomment the call to Application.ProcessMessages.
Here is the (my "enhanced") ProgressBarFix source:
It has to do with the animation of the progress bar. If your progress bar is at 0% and you set it to 100% then it will not jump there, but animate the progress bar smoothly filling up. If this is too slow, you will be done before the progress bar finished animating. So even though you have already set it to 80, 90 and 100%, the animation still lags behind.
I never found a way to turn this off, however I have a workaround. The animation is only being done if you increment the progress bar. If you move it backwards, it will immediately jump to that position. So if I want the progress bar to be at x% (x != 100) then I move it to x+1 and then to x. If I want it at 100% I move it to 100, 99 and 100%. (Or whatever values you use, you get the idea.) This works fast enough to not to be visible, and you can leave this code in for previous Windows versions as well (though I don't).
I have seen similar issues with progress bars on Vista and Windows 7.
The key problem in my case was the blocking of the UI thread. (Like you do in your sample).
Windows does not like applications that don't respond to new messages in the message queue. If you spend too much time on one message, windows will mark your application as "not responsive". In Vista/Win7, windows also decides to stop updating your application window.
As a workaround, you could put the actual work on a background worker, or call
Application.DoEvents()
every once in a while. You do need to make sure that your progress bar window is modal, or else the DoEvents() may enable new commands to start executing halfway through your background processing.If that feels to kludgy, the more proper way is to do your background work on a
BackgroundWorker
thread. It comes with support for sending events to the UI thread to update the progress bar.I had the same problem. Fozi's tipp was helping me. Before setting a new value I have set the value + 1. To make this work also for 100% the maximum must be increased before. The following worked fine for me.
I think the original problem is related to timing and Win7's (or Aero's) animation mechanism for the progress bar.
This Sub is on the form that contains the progress bar (pBar).
It varies the bar's .Maximum and keeps .Value fixed at 10 for percent completes of 1 to 99. The bar's .Minimum is set to 0 at design time.
This sorted out the problem for me.