Trying to write a script for Unity that takes the position and rotation of game object A and assigns it to game object B using C#.
The debug log shows the correct rotation angle that I'm wanting to get, but I don't know how to actually assign that value to the other game object.
I'm brand new to C# as of today, so it could very well be my syntax, but I'm also fairly new to Unity.
Thanks in advance!
using UnityEngine;
using System.Collections;
public class MoveArrow : MonoBehaviour {
void Start () {
}
void Update () {
var playerMapPos = GameObject.FindWithTag ("Player");
var playerWorldPos = GameObject.FindWithTag ("PlayerCube");
Debug.Log ("x: " + playerMapPos.transform.eulerAngles.x );
Debug.Log ("y: " + playerMapPos.transform.eulerAngles.y );
Debug.Log ("z: " + playerMapPos.transform.eulerAngles.z );
playerWorldPos.transform.rotation = Vector3(
playerMapPos.transform.eulerAngles.x,
playerMapPos.transform.eulerAngles.y,
playerMapPos.transform.eulerAngles.z
);
}
}
I get the following error:
Assets/MoveArrow.cs(24,53): error CS0119: Expression denotes a
type', where a
variable',value' or
method group' was expected
Try:
The reason that what you are trying to do isn't working is that transform.rotation is a Quaternion, whilst transform.eularAngles is a Vector3.