I have two seperate (x, y) points that I want to use to apply rotation to a view.
The first point is fixed, and I find the values of it fairly easily (for example 200,200). My second point is where a TOUCH is present, so I grab the RawX and RawY points easily as well. I feed these two points into this method that I found on another stack overflow question.
private float findRotation(int firstPointX, int firstPointY, int secondPointX, int secondPointY) {
double delta_x = (firstPointX - secondPointX);
double delta_y = (firstPointY - secondPointY);
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
and I use the return of that to set the rotation of a View. Like so myView.setRotation(...)
. The result ends up being a crazy spinning view while I move the cursor/finger on the screen. Any ideas?
The two points I'm grabbing seem to be correct, leaving me guessing that maybe the findRotation method is incorrect.
My activity:
public class MainActivity extends Activity {
ImageView imageView;
ImageView dragHandle;
RelativeLayout layout;
int rememberAngle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView1);
dragHandle = (ImageView) findViewById(R.id.imageView2);
layout = (RelativeLayout) findViewById(R.id.relativeLayout2);
resize(dragHandle);
}
public void resize(ImageView resizeButton) {
resizeButton.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
int[] locationOfLayout = new int[2];
int[] locationOfDrag = new int[2];
layout.getLocationOnScreen(locationOfLayout);
dragHandle.getLocationOnScreen(locationOfDrag);
int firstPointX = locationOfLayout[0];
int firstPointY = locationOfLayout[1];
int secondPointX = dragHandle.getWidth() / 2 + locationOfDrag[0];
int secondPointY = dragHandle.getHeight() / 2 + locationOfDrag[1];
rememberAngle = (int) findRotation(firstPointX, firstPointY, secondPointX, secondPointY) + layout.getRotation();
} else if (motionEvent.getAction() == MotionEvent.ACTION_MOVE) {
int[] locationOfLayout = new int[2];
int[] locationOfDrag = new int[2];
layout.getLocationOnScreen(locationOfLayout);
dragHandle.getLocationOnScreen(locationOfDrag);
int centerXOnLayout = layout.getWidth() / 2 + locationOfLayout[0];
int centerYOnLayout = layout.getHeight() / 2 + locationOfLayout[1];
int centerXOnDrag = dragHandle.getWidth() / 2 + locationOfDrag[0];
int centerYOnDrag = dragHandle.getHeight() / 2 + locationOfDrag[1];
layout.setRotation(findRotation(centerXOnLayout, centerYOnLayout, centerXOnDrag, centerYOnDrag) - rememberAngle);
} else if (motionEvent.getAction() == MotionEvent.ACTION_UP) {
}
return true;
}
});
}
private float findRotation(int firstPointX, int firstPointY, int secondPointX, int secondPointY) {
double delta_x = (secondPointX - firstPointX);
double delta_y = (secondPointY - firstPointY);
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
}
My XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<RelativeLayout
android:id="@+id/relativeLayout2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true" >
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="@drawable/ic_launcher" />
<ImageView
android:id="@+id/imageView2"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_below="@+id/imageView1"
android:layout_toRightOf="@+id/imageView1"
android:src="@drawable/meanicons" />
</RelativeLayout>
</RelativeLayout>