I'm new to golang and struggling to understand why I have a bug in my code in one state but not the other. It's been a while since I've covered pointers, so I'm probably rusty!
Basically I have a repository structure I'm using to store an object in memory, that has a Store
function.
type chartsRepository struct {
mtx sync.RWMutex
charts map[ChartName]*Chart
}
func (r *chartsRepository) Store(c *Chart) error {
r.mtx.Lock()
defer r.mtx.Unlock()
r.charts[c.Name] = c
return nil
}
So all it does is put a RW mutex lock on and adds the pointer to a map, referenced by an identifier.
Then I've got a function that will basically loop through a slice of these objects, storing them all in the repository.
type service struct {
charts Repository
}
func (svc *service) StoreCharts(arr []Chart) error {
hasError := false
for _, chart := range arr {
err := svc.repo.Store(&chart)
// ... error handling
}
if hasError {
// ... Deals with the error object
return me
}
return nil
}
The above doesn't work, it looks like everything works fine at first, but on trying to access the data later, the entries in the map all point to the same Chart
object, despite having different keys.
If I do the following and move the pointer reference to another function, everything works as expected:
func (svc *service) StoreCharts(arr []Chart) error {
// ...
for _, chart := range arr {
err := svc.storeChart(chart)
}
// ...
}
func (svc *service) storeChart(c Chart) error {
return svc.charts.Store(&c)
}
I'm assuming the issue is that because the loop overwrites the reference to the chart
in the for
loop, the pointer reference also changes. When the pointer is generated in an independent function, that reference is never overwritten. Is that right?
I feel like I'm being stupid, but shouldn't the pointer be generated by &chart
and that's independent of the chart
reference? I also tried creating a new variable for the pointer p := &chart
in the for
loop and that didn't work either.
Should I just avoid generating pointers in loops?
Sorry for the multitude of questions, but I really want to get my head around this and I can't seem to find resources to explain this clearly.
Thanks.
This is because there is only a single loop variable
chart
, and in each iteration just a new value is assigned to it. So if you attempt to take the address of the loop variable, it will be the same in each iteration, so you will store the same pointer, and the pointed object (the loop variable) is overwritten in each iteration (and after the loop it will hold the value assigned in the last iteration).This is mentioned in Spec: For statements: For statements with
range
clause:Your second version works, because you pass the loop variable to a function, so a copy will be made of it, and then you store the address of the copy (which is detached from the loop variable).
You can achieve the same effect without a function though: just create a local copy and use the address of that:
Also note that you may also store the address of the slice elements:
The disadvantage of this is that since you store pointers to the slice elements, the whole backing array of the slice would have to be kept in memory for as long as you keep any of the pointers (the array cannot be garbage collected). Moreover, the pointers you store would share the same
Chart
values as the slice, so if someone would modify a chart value of the passed slice, that would effect the charts whose pointers you stored.See related questions:
Golang: Register multiple routes using range for loop slices/map
Why do these two for loop variations give me different behavior?