I'm making Game Center game. I send a data packet containing a struct MovePacket
like this:
var packet = MovePacket(packetID: 1, move: myMove)
let dataPacket = NSData(bytes: &packet, length: sizeof(MovePacket))
currentMatch!.sendDataToAllPlayers(dataPacket, withDataMode: GKMatchSendDataMode.Reliable, error: nil)
This works like in Objective-C, but I don't understand how to decode the received NSData
back to my struct MovePacket
. This is one of my tries:
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer player: GKPlayer!) {
var packet : MovePacket
data.getBytes(&packet, length: sizeof(MovePacket)) // getting error here: Address of variable 'packet' taken before it is initialized
println(packet) //Variable 'packet' used before being initialized
}
Assuming you meant “decode it back from
NSData
”: