I did a little research about new java socket NIO. I am using MINA for building a simulated server which accept connection from many clients(about 1000) and process the data received from them. I also set up the client simulator which creates around 300 client connection and send data to server using thread. And the result is some of the connection is aborted by the server. Code is below
try {
listener = new NioSocketAcceptor(ioThread);
listener.getFilterChain().addLast("codec", new ProtocolCodecFilter(new MessageCodecFactory()));
listener.getFilterChain().addLast("thread", new ExecutorFilter(100, 150));
listener.setHandler(new IncomingMessageHandler(serverMessageHandler));
listener.bind(new InetSocketAddress(PORT));
}
catch (IOException ioe) {
}
And here is the handler, Session is my class for each connection from client
@Override
public void sessionCreated(IoSession session) throws Exception {
new Session(session.getRemoteAddress(), handler, session);
super.sessionCreated(session);
}
@Override
public void messageReceived(IoSession session, Object message)
throws Exception {
Message m = Message.wrap((MessagePOJO)message);
if (m != null) {
Session s = SessionManager.instance.get(session.getRemoteAddress());
if (s != null) {
s.submit(m);
ArmyServer.instance.tpe.submit(s);
}
}
super.messageReceived(session, message);
}
@Override
public void sessionClosed(IoSession session) throws Exception {
Session s = SessionManager.instance.get(session.getRemoteAddress());
if (s != null)
s.disconnect();
super.sessionClosed(session);
}
And the client simulator, SIZE ~300 - 400
for (int i = 0; i < SIZE; i++) {
clients[i] = new Client(i);
pool[i] = new Thread(clients[i]);
pool[i].start();
}
So the question is how many connections can Mina accept one at a time? Or is there any wrong in my code?
You may just be overloading the server. It's only going to be able to accept so many requests at a time due to OS and CPU limits. Once there are more pending requests than the listen queue length on the ServerSocket, connections will be rejected.
Try increasing the listen queue length (the backlog parameter in
ServerSocket.bind()
) and / or adding a small amount of sleep() in the client for loop.I do not know the details of Mina, but you may also want to make sure you have more than 1 Thread accepting in addition to how many threads you have handling messages.
From what I can see there is no documented limit on how many channels a selector can select from. Typically there will be an implementation limit on
Integer.MAX_VALUE
or something similar. For this particular case, I assume the limit lies in how theSelectorProvider
is implemented, and I bet it's native on most JVMs...Related question:
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