FBX SDK how to retrieve user defined object proper

2019-08-10 20:39发布

3DS MAX offers user-defined field for a node where arbitrary text can be put.

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How can I retrieve this text using FBX SDK? I couldn't find any answer in the documentaion.

标签: c++ 3dsmax fbx
1条回答
我想做一个坏孩纸
2楼-- · 2019-08-10 21:41

FBX ASCII representation helped a lot. User Defined property is stored in "UDP3DSMAX" FBX property.

Code:

FbxProperty p = m_node->FindProperty("UDP3DSMAX");

if (p.IsValid())
    FbxString str = p.Get<FbxString>();
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