I am currently developing an app in Spritekit
with Swift
. The app worked perfectly on device and in the simulator until I updated to Xcode 6 Beata 3 and iOS 8 Beta 3. When I run the app in the simulator everything still works perfect. But running the app on the device causes a exc_bad_acces
when I create a SKTextureAtlas
. Is anyone facing a similar problem or can anyone help me how to solve this.
I've alredy tried to run it on a device with iOS8 Beta 2 but I run into the same error here. I also deleted the app but that also didn't solve my problem when running the app on a device.
Here is the place it crashes:
var atlas = SKTextureAtlas(named: "ImageSet")
and that is the log from the device:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0xfffffffc
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libswift_stdlib_core.dylib 0x003a737e 0x286000 + 1184638
1 My Game 0x000f6900 Swift._doesImplicitlyUnwrappedOptionalHaveValue <A>(@inout A!) -> Builtin.Int1 (ComputerPlayer.swift:0)
2 My Game 0x0011c0a0 @!objc ObjectiveC.SKTextureAtlas.__allocating_init (ObjectiveC.SKTextureAtlas.Type)(named : Swift.String!) -> ObjectiveC.SKTextureAtlas (SpriteKit-1CMA4777KYE20.pcm:1)
3 My Game 0x0010e010 My_Game.GameScene.didMoveToView (My_Game.GameScene)(ObjectiveC.SKView) -> () (GameScene.swift:132)
4 My Game 0x00113218 @objc My_Game.GameScene.didMoveToView (My_Game.GameScene)(ObjectiveC.SKView) -> () (GameScene.swift:0)
5 SpriteKit 0x2e6d6340 SKGenerateNormalMap + 65680
6 SpriteKit 0x2e6f02de SKGenerateNormalMap + 172078
7 My Game 0x0011fd38 My_Game.GameViewController.viewWillLayoutSubviews (My_Game.GameViewController)() -> () (GameViewController.swift:71)
8 My Game 0x00121468 @objc My_Game.GameViewController.viewWillLayoutSubviews (My_Game.GameViewController)() -> () (GameViewController.swift:0)
9 UIKit 0x2e844266 0x2e837000 + 53862
10 QuartzCore 0x2e2804c0 CABackingStoreGetTypeID + 892
11 QuartzCore 0x2e27bea0 CARenderServerGetServerPort + 5364
12 QuartzCore 0x2e27bd28 CARenderServerGetServerPort + 4988
13 QuartzCore 0x2e27b70c CARenderServerGetServerPort + 3424
14 QuartzCore 0x2e27b510 CARenderServerGetServerPort + 2916
15 UIKit 0x2eaa6cf8 _UIApplicationIsExtension + 4936
16 UIKit 0x2eaa79e0 _UIApplicationIsExtension + 8240
17 UIKit 0x2eab1a68 _UIApplicationUsesAlternateUI + 38388
18 UIKit 0x2eaa5ec8 _UIApplicationIsExtension + 1304
19 FrontBoardServices 0x319bd04e _FBSLog + 2198
20 CoreFoundation 0x2b1692d2 CFRunLoopTimerSetTolerance + 5878
21 CoreFoundation 0x2b168594 CFRunLoopTimerSetTolerance + 2488
22 CoreFoundation 0x2b166d16 _CFRunLoopGet2b + 2174
23 CoreFoundation 0x2b0b624c CFRunLoopRunSpecific + 472
24 CoreFoundation 0x2b0b605e CFRunLoopRunInMode + 102
25 UIKit 0x2e8ab5ba _UISharedImageSetLoadFactor + 3906
26 UIKit 0x2e8a6844 UIApplicationMain + 1436
27 My Game 0x0012a940 top_level_code (AppDelegate.swift:0)
28 My Game 0x0012a97c main (AppDelegate.swift:0)
29 libdyld.dylib 0x385aaaac _tlv_atexit + 8
Thank you
Try running Clean on the project, a few people had problems with bad access, me included, when updating. Some resolved it with clean and some withe a fresh copy of the project.