When dividing your code up into multiple files just what exactly should go into an .h file and what should go into a .cpp file?
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Fact is, in C++, this is somewhat more complicated that the C header/source organization.
What does the compiler see?
The compiler sees one big source (.cpp) file with its headers properly included. The source file is the compilation unit that will be compiled into an object file.
So, why are headers necessary?
Because one compilation unit could need information about an implementation in another compilation unit. So one can write for example the implementation of a function in one source, and write the declaration of this function in another source needing to use it.
In this case, there are two copies of the same information. Which is evil...
The solution is to share some details. While the implementation should remain in the Source, the declaration of shared symbols, like functions, or definition of structures, classes, enums, etc., could need to be shared.
Headers are used to put those shared details.
Move to the header the declarations of what need to be shared between multiple sources
Nothing more?
In C++, there are some other things that could be put in the header because, they need, too, be shared:
Move to the header EVERYTHING what need to be shared, including shared implementations
Does it then mean that there could be sources inside the headers?
Yes. In fact, there are a lot of different things that could be inside a "header" (i.e. shared between sources).
It becomes complicated, and in some cases (circular dependencies between symbols), impossible to keep it in one header.
Headers can be broken down into three parts
This means that, in an extreme case, you could have:
Let's imagine we have a templated MyObject. We could have:
.
.
.
Wow!
In the "real life", it is usually less complicated. Most code will have only a simple header/source organisation, with some inlined code in the source.
But in other cases (templated objects knowing each others), I had to have for each object separate declaration and implementation headers, with an empty source including those headers just to help me see some compilation errors.
Another reason to break down headers into separate headers could be to speed up the compilation, limiting the quantity of symbols parsed to the strict necessary, and avoiding unecessary recompilation of a source who cares only for the forward declaration when an inline method implementation changed.
Conclusion
You should make your code organization both as simple as possible, and as modular as possible. Put as much as possible in the source file. Only expose in headers what needs to be shared.
But the day you'll have circular dependancies between templated objects, don't be surprised if your code organization becomes somewhat more "interesting" that the plain header/source organization...
^_^
Header (.h)
Body (.cpp)
As a rule of thumb, you put the "shared" part of the module on the .h (the part that other modules needs to be able to see) and the "not shared" part on the .cpp
PD: Yes, I've included global variables. I've used them some times and it's important not to define them on the headers, or you'll get a lot of modules, each defining its own variable.
EDIT: Modified after the comment of David
Mainly header file contain class skeleton or declaration (does not change frequently)
and cpp file contains class implementation (changes frequently).
I'd expect to see:
the really answer though is what not to put in:
The header Defines something but doesn't tell anything about the implementation. ( Excluding Templates in this "metafore".
With that said, you need to divide "definitions" into sub-groups, there are, in this case, two types of definitions.
Now, I am of course talking about the first subgroup.
The header is there to define the layout of your structure in order to help the rest of the software use the implementation. You might want to see it as an "abstraction" of your implementation, which is vaughly said but, I think it suits quite well in this case.
As previous posters have said and shown you declare private and public usage areas and their headers, this also includes private and public variables. Now, I don't want to go into design of the code here but, you might want to consider what you put in your headers, since that is the Layer between the end user and the implementation.