Background
In order to make a text view that scrolls horizontally for vertical Mongolian script, I made a custom UIView
subclass. The class takes a UITextView
, puts it in a UIView
, rotates and flips that view, and then puts that view in a parent UIView
.
The purpose for the rotation and flipping is so that the text will be vertical and so that line wrapping will work right. The purpose of sticking everything in a parent UIView
is so that Auto layout will work in a storyboard. (See more details here.)
Code
I got a working solution. The full code on github is here, but I created a new project and stripped out all the unnecessary code that I could in order to isolate the problem. The following code still performs the basic function described above but also still has the slow loading problem described below.
import UIKit
@IBDesignable class UIMongolTextView: UIView {
private var view = UITextView()
private var oldWidth: CGFloat = 0
private var oldHeight: CGFloat = 0
@IBInspectable var text: String {
get {
return view.text
}
set {
view.text = newValue
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(frame: CGRect){
super.init(frame: frame)
}
override func sizeThatFits(size: CGSize) -> CGSize {
// swap the length and width coming in and going out
let fitSize = view.sizeThatFits(CGSize(width: size.height, height: size.width))
return CGSize(width: fitSize.height, height: fitSize.width)
}
override func layoutSubviews() {
super.layoutSubviews()
// layoutSubviews gets called multiple times, only need it once
if self.frame.height == oldHeight && self.frame.width == oldWidth {
return
} else {
oldWidth = self.frame.width
oldHeight = self.frame.height
}
// Remove the old rotation view
if self.subviews.count > 0 {
self.subviews[0].removeFromSuperview()
}
// setup rotationView container
let rotationView = UIView()
rotationView.frame = CGRect(origin: CGPointZero, size: CGSize(width: self.bounds.height, height: self.bounds.width))
rotationView.userInteractionEnabled = true
self.addSubview(rotationView)
// transform rotationView (so that it covers the same frame as self)
rotationView.transform = translateRotateFlip()
// add view
view.frame = rotationView.bounds
rotationView.addSubview(view)
}
func translateRotateFlip() -> CGAffineTransform {
var transform = CGAffineTransformIdentity
// translate to new center
transform = CGAffineTransformTranslate(transform, (self.bounds.width / 2)-(self.bounds.height / 2), (self.bounds.height / 2)-(self.bounds.width / 2))
// rotate counterclockwise around center
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2))
// flip vertically
transform = CGAffineTransformScale(transform, -1, 1)
return transform
}
}
Problem
I noticed that the custom view loads very slowly. I'm new to Xcode Instruments so I watched the helpful videos Debugging Memory Issues with Xcode and Profiler and Time Profiler.
After that I tried finding the issue in my own project. It seems like no matter whether I use the Time Profiler or Leaks or Allocations tools, they all show that my class init
method is doing too much work. (But I kind of knew that already from the slow load time before.) Here is a screen shot from the Allocations tool:
I didn't expand all of the call tree because it wouldn't have fit. Why are so many object being created? When I made a three layer custom view I knew that it wasn't ideal, but the number of layers that appears to be happening from the call tree is ridiculous. What am I doing wrong?
You shouldn't add or delete any subview inside
layoutSubviews
, as doing so triggers a call tolayoutSubviews
again.Create your subview when you create your view, and then only adjust its position in
layoutSubviews
rather than deleting and re-adding it.