In my code I have this
Log.d("WFlog (executeRequest)", request.toString()) ;
httpResponse = client.execute(request);
Log.d("WFlog (execute)", request.toString()) ;
running the app using Android 2.2 is going fine and in logcat I see both log lines.
Now running the app using HonyComb for the same piece of code it seems I never get passed the client.execute correctly. The last log line I get is the one having "WFlog (executeRequest)".
After this I see the following:
01-27 21:54:45.169: WARN/System.err(390): android.os.NetworkOnMainThreadException
01-27 21:54:45.196: WARN/System.err(390): at android.os.StrictMode$AndroidBlockGuardPolicy.onNetwork(StrictMode.java:1069)
01-27 21:54:45.196: WARN/System.err(390): at dalvik.system.BlockGuard$WrappedNetworkSystem.connect(BlockGuard.java:368)
01-27 21:54:45.205: WARN/System.err(390): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:208)
01-27 21:54:45.215: WARN/System.err(390): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:431)
01-27 21:54:45.237: WARN/System.err(390): at java.net.Socket.connect(Socket.java:901)
Any idea what I should look for?
I used an asynctask, saw it in other threads, and it worked fine....i create a subclass where i wanted to call the network connection. i don't know if it is the best way but this code worked for me....
There are new policies that allow application and operating system developers to set performance expectations for code executing on certain threads. You've attempted to invoke blocking network api's on the ui thread of your application. Google has put in place a system that lets you know this is a bad idea and you can resolve this issue by executing your request in a separate thread or an asyncTask.
Please read this blog post. You can find information about doing async / multi-threaded apps all over SO and Google.
abhinaw's suggestion written as reflection, so code also works on older API versions:
Yes, this should be removed for the final version.
Thanks Nick. It worked for me. For dev purpose I just set the Thread Policy to default by doing this
This should be removed for the final version.