When to use Task.Delay, when to use Thread.Sleep?

2019-01-01 00:23发布

Are there good rule(s) for when to use Task.Delay versus Thread.Sleep?

  • Specifically, is there a minimum value to provide for one to be effective/efficient over the other?
  • Lastly, since Task.Delay causes context-switching on a async/await state machine, is there an overhead of using it?

4条回答
浅入江南
2楼-- · 2019-01-01 00:38

Use Thread.Sleep when you want to block the current thread.

Use Task.Delay when you want a logical delay without blocking the current thread.

Efficiency should not be a paramount concern with these methods. Their primary real-world use is as retry timers for I/O operations, which are on the order of seconds rather than milliseconds.

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千与千寻千般痛.
3楼-- · 2019-01-01 00:44

if the current thread is killed and you use Thread.Sleep and it is executing then you might get a ThreadAbortException. With Task.Delay you can always provide a cancellation token and gracefully kill it. Thats one reason I would choose Task.Delay. see http://social.technet.microsoft.com/wiki/contents/articles/21177.visual-c-thread-sleep-vs-task-delay.aspx

I also agree efficiency is not paramount in this case.

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萌妹纸的霸气范
4楼-- · 2019-01-01 00:54

I want to add something. Actually, Task.Delay is a timer based wait mechanism. If you look at the source you would find a reference to a Timer class which is responsible for the delay. On the other hand Thread.Sleep actually makes current thread to sleep, that way you are just blocking and wasting one thread. In async programming model you should always use Task.Delay() if you want something(continuation) happen after some delay.

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唯独是你
5楼-- · 2019-01-01 01:04

The biggest difference between Task.Delay and Thread.Sleep is that Task.Delay is intended to run asynchronous. It does not make sense to use Task.Delay in synchronous code. It is a VERY bad idea to use Thread.Sleep in asynchronous code.

Normally you will call Task.Delay() with the await keyword:

await Task.Delay(5000);

or, if you want to run some code before the delay:

var sw = new Stopwatch();
sw.Start();
Task wait = Task.Delay(5000);
Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds);
await wait;

Guess what this will print? Running for 0.0070048 seconds. If we move the await wait above the Console.WriteLine instead, it will print Running for 5.0020168 seconds.

Let's look at the difference with Thread.Sleep:

class Program
{
    static void Main(string[] args)
    {
        Task wait = asyncTask();
        syncCode();
        wait.Wait();
        Console.ReadLine();
    }

    static async Task asyncTask()
    {
        var sw = new Stopwatch();
        sw.Start();
        Console.WriteLine("async: Starting");
        Task wait = Task.Delay(5000);
        Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds);
        await wait;
        Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds);
        Console.WriteLine("async: Done");
    }

    static void syncCode()
    {
        var sw = new Stopwatch();
        sw.Start();
        Console.WriteLine("sync: Starting");
        Thread.Sleep(5000);
        Console.WriteLine("sync: Running for {0} seconds", sw.Elapsed.TotalSeconds);
        Console.WriteLine("sync: Done");
    }
}

Try to predict what this will print...

async: Starting
async: Running for 0.0070048 seconds
sync: Starting
async: Running for 5.0119008 seconds
async: Done
sync: Running for 5.0020168 seconds
sync: Done

Also, it is interesting to notice that Thread.Sleep is far more accurate, ms accuracy is not really a problem, while Task.Delay can take 15-30ms minimal. The overhead on both functions is minimal compared to the ms accuracy they have (use Stopwatch Class if you need something more accurate). Thread.Sleep still ties up your Thread, Task.Delay release it to do other work while you wait.

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