I'm currently trying to log real-time data by using boost::thread and a check box. When I check the box, the logging thread starts. When I uncheck, the logging thread stops. The problem arises when I check/uncheck repeatedly and very fast (program crashes, some files aren't logged, etc.). How can I write a reliable thread-safe program where these problems don't occur when repeatedly and quickly checking/unchecking? I also don't want to use join() since this temporarily stops the data input coming from the main thread. In the secondary thread, I'm opening a log file, reading from a socket into a buffer, copying this into another buffer, and then writing this buffer to a log file. I'm thinking that maybe I should use mutex locks for reading/writing. If so, what specific locks should I use? Below is a code snippet:
//Main thread
if(m_loggingCheckBox->isChecked()) {
...
if(m_ThreadLogData.InitializeReadThread(socketInfo))//opens the socket.
//If socket is opened and can be read, start thread.
m_ThreadLogData.StartReadThread();
else
std::cout << "Did not initialize thread\n";
}
else if(!m_loggingCheckBox->isChecked())
{
m_ThreadLogData.StopReadThread();
}
void ThreadLogData::StartReadThread()
{
//std::cout << "Thread started." << std::endl;
m_stopLogThread = false;
m_threadSendData = boost::thread(&ThreadLogData::LogData,this);
}
void ThreadLogData::StopReadThread()
{
m_stopLogThread = true;
m_ReadDataSocket.close_socket(); // close the socket
if(ofstreamLogFile.is_open())
{
ofstreamLogFile.flush(); //flush the log file before closing it.
ofstreamLogFile.close(); // close the log file
}
m_threadSendData.interrupt(); // interrupt the thread
//m_threadSendData.join(); // join the thread. Commented out since this
temporarily stops data input.
}
//secondary thread
bool ThreadLogData::LogData()
{
unsigned short int buffer[1024];
bool bufferflag;
unsigned int iSizeOfBuffer = 1024;
int iSizeOfBufferRead = 0;
int lTimeout = 5;
if(!ofstreamLogFile.is_open())
{
ofstreamLogFile.open(directory_string().c_str(), ios::out);
if(!ofstreamLogFile.is_open())
{
return 0;
}
}
while(!m_stopLogThread)
{
try {
int ret = m_ReadDataSocket.read_sock(&m_msgBuffer.m_buffer
[0],iSizeOfBuffer,lTimeout,&iSizeOfBufferRead);
memcpy(&buffer[0],m_msgBuffer.m_buffer,iSizeOfBufferRead);
bufferflag = m_Buffer.setBuffer(buffer);
if(!bufferflag) return false;
object = &m_Buffer;
unsigned int data = object->getData();
ofstreamLogFile << data << std::endl;
boost::this_thread::interruption_point();
} catch (boost::thread_interrupted& interruption) {
std::cout << "ThreadLogData::LogData(): Caught Interruption thread." << std::endl;
StopReadThread();
} catch (...) {
std::cout << "ThreadLogData::LogData(): Caught Something." << std::endl;
StopReadThread();
}
} // end while()
}
I like to use Boost Asio for async stuff
The program connects to port 6767 of localhost and asynchronously reads data from it.
If logging is active (
_logfile.is_open()
), all received data is written to/tmp/output.log
.Now
_ioservice
(see e.g. thepost
inclose()
)do_toggle_logging_cycle
)The main thread just sleeps for 15 seconds before canceling the program (similar to the user pressing Ctrl-C).