How can I substitute usleep
with NSTimer
in the following code:
/**
* DETERMINATE BAR with LABEL
*/
- (void)showDeterminateBarWithLabel:(CDVInvokedUrlCommand *)command {
// obtain commands
bool dim = [[command.arguments objectAtIndex:0] boolValue];
int increment = [[command.arguments objectAtIndex:1] intValue];
NSNumber* incrementValue = @(increment);
NSString* text = [command.arguments objectAtIndex:2];
// initialize indicator with options, text, detail
self.progressIndicator = nil;
self.progressIndicator = [MBProgressHUD showHUDAddedTo:self.webView.superview animated:YES];
self.progressIndicator.mode = MBProgressHUDModeDeterminateHorizontalBar;
self.progressIndicator.labelText = text;
// Check for dim : true ? false
if (dim == true) {
self.progressIndicator.dimBackground = YES;
}
// Load Progress bar with ::incrementValue
[self.progressIndicator showWhileExecuting:@selector(progressTask:) onTarget:self withObject:incrementValue animated:YES];
CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:@""];
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
- (void)progressTask:(NSNumber *)increment{
// get increment value
int _increment = [increment intValue];
float progress = 0.0f;
while (progress < 1.0f) {
progress += 0.01f;
self.progressIndicator.progress = progress;
// increment in microseconds (100000mms = 1s)
usleep(_increment);
}
}
This code is taken from here.
You cannot. Those two are quite different and this code requires blocking operation. Edit: Because it’s executed on a background thread.
The method
-progressTask:
is executed from this method, which is started on a new thread:It relies on synchronous execution and using
NSTimer
would requre startingNSRunLoop
and letting it run for some time, which would be actually possible, but just don’t.Hint: If you prefer Objective-C approach, call
+[NSThread sleepForTimeInterval:]
with argument in seconds.In short, you can't use to block a thread. Blocking threads with any kind of a sleep or delay is bad design and should be avoided outside of exceptionally rare cases.
Blocking the main thread in an iOS / OS X application is strictly forbidden. The main runloop must be allowed to run or your app will be, at best, unresponsive and, at worst, just won't work.
Instead, use an NSTimer to that periodically calls back into your code to update the value. It won't block execution.