Here is my timer class, This class is designed to constantly update a timer in a view. However, when I run the app the first toast message is displayed to the screen but the second one is never reached (the timerTask's "run" method is never executed). I know that this is probably something simple that I am doing wrong. If anyone could steer me in the right direcion that would be great.
public class MyTimer {
static Timer _timerTask = new Timer();
static int totalSeconds = 1, hour = 0, min = 0, sec = 0;
static String mTimeFormat = "%02d:%02d:%02d";
static String timeTakenString;
public static void start (){
Toast.makeText(GPSMain.context, "Message one", Toast.LENGTH_LONG).show();
TimerTask timer = new TimerTask() {
@Override
public void run() {
Toast.makeText(GPSMain.context, "Message two", Toast.LENGTH_LONG).show();
totalSeconds += 1;
sec += 1;
if(sec >= 60) {
sec = 0;
min += 1;
if (min >= 60) {
min = 0;
hour += 1;
}
}
timeTakenString = String.format(mTimeFormat, hour, min, sec);
postExecute.sendEmptyMessage(0); //update UI
}
private Handler postExecute = new Handler(){
public void dispatchMessage(Message msg) {
super.dispatchMessage(msg);
GPSMain.timer.setText("Time Taken: "+timeTakenString);
}
};
};
_timerTask.scheduleAtFixedRate(timer,1000,1000);
}
}
code in another file calling this class:
MyTimer myTimer = new MyTimer();
....
myTimer.start();
PROJECT SPEC CHANGED! My project leader changed the spec of the project so that it no longer needs to update the timer to the UI but rather display it as an end result. Accepting the first answer anyway as it solves the original problem. Will post the new code below.
New code calls:
System.currentTimeMillis();
at the beggining and end of the runcycle, which returns a long. The first value is then subtracted from the second value to calculate the amount of time taken to execute the runcycle. That value is then manipulated and put into a timer format that is displayed at the end as a string.
public static String getTimeTaken(long end, long start){
@SuppressWarnings("unused")
String formattedTime = "", hourHour = "", hourMin = ":", minSec = ":";
long timeTaken = (end-start)/1000, hour = 0, min = 0, sec = 0;
if (timeTaken>9 ){
hourHour = "0";
hourMin = ":0";
if (timeTaken>=60){
if (timeTaken>= 3200){
hour = timeTaken/3200;
timeTaken = timeTaken%3200;
if (hour>9){
hourHour = "";
}
}
min = timeTaken/60;
timeTaken = timeTaken%60;
if (min >9){
hourMin = ":";
}
}
sec = timeTaken;
if(sec%60<10){
minSec = ":0";
}
return formattedTime = (hourHour+hour+hourMin+min+minSec+sec);
}
sec = timeTaken;
minSec = ":0";
hourMin = ":0";
hourHour = "0";
return formattedTime = (hourHour+hour+hourMin+min+minSec+sec);
}
(Very late...just answering in case someone reach this question... scheduling a task doesn't garantee it will run on the proper time... it may take longer, sometimes much longer...)
Using thread you cant update your UI for that you have to use runOnUiThread