I am trying to use a custom shader with Three.js. I tried to do it like the many examples, but it doesn't work. My code is:
var vertex = "void main(){vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );gl_Position = projectionMatrix * mvPosition;}";
var fragment = "precision highp float;void main(void){gl_FragColor = vec4(0.0,1.0,0.0,1.0);}";
material = new THREE.ShaderMaterial({
vertexShader: vertex,
fragmentShader: fragment
});
var mesh = new THREE.Mesh(geometry,material);
…and everything is blank. But if I use this material :
material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
…everything works perfectly. What's wrong?
I found the problem: I had to use:
instead of :