ImportError: No module named 'pygame'

2019-01-11 12:53发布

I have installed python 3.3.2 and pygame 1.9.2a0. Whenever I try to import pygame by typing:

import pygame

I get following error message :

Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC v.1600 32 bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "<pyshell#0>", line 1, in <module>
    import pygame
ImportError: No module named 'pygame'
>>> 

I went through some of the questions related to this error but none of the solution helped. I have 64 bit machine with Win7 OS

13条回答
够拽才男人
2楼-- · 2019-01-11 12:59

I was getting the same error. It is because your version of Pygame is not compatible with your version of Python or Pydev. Go to this link and get the proper version of Pygame for your current version of Python. Ctrl F to find it faster or click on the word python in blue. up at the top. While you instal Pygame it should find the Python path by itself. At least mind did any ways. I run Pygame through Eclipse with Python 3.4.

http://www.lfd.uci.edu/~gohlke/pythonlibs/

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我命由我不由天
3楼-- · 2019-01-11 12:59

I had the same problem and discovered that Pygame doesn't work for Python3 at least on the Mac OS, but I also have Tython2 installed in my computer as you probably do too, so when I use Pygame, I switch the path so that it uses python2 instead of python3. I use Sublime Text as my text editor so I just go to Tools > Build Systems > New Build System and enter the following:

{
    "cmd": ["/usr/local/bin/python", "-u", "$file"],    
}

instead of

{
    "cmd": ["/usr/local/bin/python3", "-u", "$file"],   
}

in my case. And when I'm not using pygame, I simply change the path back so that I can use Python3.

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兄弟一词,经得起流年.
4楼-- · 2019-01-11 12:59

I’m using the PyCharm IDE. I could get Pygame to work with IDLE but not with PyCharm. This video helped me install Pygame through PyCharm.

https://youtu.be/HJ9bTO5yYw0

(It seems that PyCharm only recognizes a package; if you use its GUI.)

However, there were a few slight differences for me; because I’m using Windows instead of a Mac.

My “preferences” menu is found in: File->Settings…

Then, in the next screen, I expanded my project menu, and clicked Project Interpreter. Then I clicked the green plus icon to the right to get to the Available Packages screen.

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Deceive 欺骗
5楼-- · 2019-01-11 13:08

I was trying to figure this out for at least an hour. And you're right the problem is that the installation files are all for 32 bit.

Luckily I found a link to the 64 pygame download! Here it is: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame

Just pick the corresponding version according to your python version and it should work like magic. The installation feature will bring you to a bright-blue screen as the installation (at this point you know that the installation is correct for you.

Then go into the Python IDLE and type "import pygame" and you should not get any more errors.

Props go to @yuvi who shared the link with StackOverflow.

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Viruses.
6楼-- · 2019-01-11 13:13

Here are instructions for users with the newer Python 3.5 (Google brought me here, I suspect other 3.5 users might end up here as well):

I just successfully installed Pygame 1.9.2a0-cp35 on Windows and it runs with Python 3.5.1.

  • Install Python, and remember the install location
  • Go here and download pygame-1.9.2a0-cp35-none-win32.whl
  • Move the downloaded .whl file to your python35/Scripts directory
  • Open a command prompt in the Scripts directory (Shift-Right click in the directory > Open a command window here)
  • Enter the command:

    pip3 install pygame-1.9.2a0-cp35-none-win32.whl

  • If you get an error in the last step, try:

    python -m pip install pygame-1.9.2a0-cp35-none-win32.whl

And that should do it. Tested as working on Windows 10 64bit.

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迷人小祖宗
7楼-- · 2019-01-11 13:13

Since no answer stated this:

Make sure that, if you are using a virtual environment, you have activated it before trying to run the program.

If you don't really know if you are using a virtual environment or not, check with the other contributors of the project. Or maybe try to find a file with the name activate like this: find . -name activate.

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