I'm trying to draw to a Bitmap so I can put my custom view inside an imageView.The code within the onDraw method is:
public void onDraw(Canvas canvas) {
Bitmap drawGraph = Bitmap.createBitmap(canvas.getWidth(),canvas.getHeight(),Bitmap.Config.ARGB_8888);
canvas.setBitmap(drawGraph);
canvas.drawBitmap(drawGraph, 0, 0, bgPaint);
My problem is that if I try to use a Bitmap in this way, I just get a black screen. I know that the rest of my code works as it displays if I don't try to draw to a bitmap.
If I comment out the line
canvas.setBitmap(drawGraph);
Then everything works perfectly, so this is the problem but I dont know why.
where am I going wrong?
Turns out I did have to create a second canvas. My working code is below just for anyone who might need it:
I think is the
canvas
andcanvas2
dichotomy. Try to use only canvas2 (the parameter) to draw.