I have a telephony application, in which I want to invoke simultaneous calls,. Each call will occupy a channel or port. So I added all channels to a BlockingCollection. The application is a windows service.
Let's see the code.
public static BlockingCollection<Tuple<ChannelResource, string>> bc = new BlockingCollection<Tuple<ChannelResource, string>>();
public static List<string> list = new List<string>();// then add 100 test items to it.
The main application has the code:
while (true)
{
ThreadEvent.WaitOne(waitingTime, false);
lock (SyncVar)
{
Console.WriteLine("Block begin");
for (int i = 0; i < ports; i++)
{
var firstItem = list.FirstOrDefault();
if (bc.Count >= ports)
bc.CompleteAdding();
else
{
ChannelResource cr = OvrTelephonyServer.GetChannel();
bc.TryAdd(Tuple.Create(cr, firstItem));
list.Remove(firstItem);
}
}
pc.SimultaneousCall();
Console.WriteLine("Blocking end");
if (ThreadState != State.Running) break;
}
Now for the simultaneous call code:
public void SimultaneousCall()
{
Console.WriteLine("There are {0} channels to be processed.", bc.Count);
var workItemBlock = new ActionBlock<Tuple<ChannelResource, string>>(
workItem =>
{
ProcessEachChannel(workItem);
});
foreach (var workItem in bc.GetConsumingEnumerable())
{
bool result = workItemBlock.SendAsync(workItem).Result;
}
workItemBlock.Complete();
}
private void ProcessEachChannel(Tuple<ChannelResource, string> workItem)
{
ChannelResource cr = workItem.Item1;
string sipuri = workItem.Item2;
VoiceResource vr = workItem.Item1.VoiceResource;
workItem.Item1.Disconnected += new Disconnected(workItemItem1_Disconnected);
bool success = false;
try
{
Console.WriteLine("Working on {0}", sipuri);
DialResult dr = new DialResult();
// blah blah for calling....
}
catch (Exception ex)
{
Console.WriteLine("Exception: {0}", ex.Message);
}
finally
{
if (cr != null && cr.VoiceResource != null)
{
cr.Disconnect();
cr.Dispose();
cr = null;
Console.WriteLine("Release channel for item {0}.", sipuri);
}
}
}
The question was when I tested the application with 4 ports, I thought the code should reach at
Console.WriteLine("Blocking end");
However it was not. Please see the snapshot.
The application is just hanging on after releasing the last channel. I guess that I may use the blockingcollection incorrectly. Thanks for help.
UPDATE:
Even I changed the code by using POST
action as below, the situation is still unchanged.
private bool ProcessEachChannel(Tuple<ChannelResource, string> workItem)
{
// blah blah to return true or false respectively.
public void SimultaneousCall()
{
Console.WriteLine("There are {0} channels to be processed.", bc.Count);
var workItemBlock = new ActionBlock<Tuple<ChannelResource, string>>(
workItem =>
{
bool success = ProcessEachChannel(workItem);
});
foreach (var workItem in bc.GetConsumingEnumerable())
{
workItemBlock.Post(workItem);
}
workItemBlock.Complete();
}
I believe the problem is that you never call
bc.CompleteAdding()
: theif
means it would be called inports + 1
-th iteration of the loop, but the loop iterates onlyports
-times. Because of this,GetConsumingEnumerable()
returns a sequence that never ends, which means theforeach
insideSimultaneousCall()
blocks forever.I think the right solution is to call
bc.CompleteAdding()
after thefor
loop, not in an impossible condition inside it.