I am an atmospheric scientist, struggling through python (2.7 using PIL and Tkinter) in an attempt to create a simple image viewer that will display some of the forecast products we eventually produce. I would like to implement a start, stop, forward, backward, and loop button. The loop button and its associated callback currently work correctly. The loop method is credited to Glenn Pepper (found an open-source project via google). Here is the code:
from Tkinter import *
from PIL import Image, ImageTk
import tkMessageBox
import tkFileDialog
#............................Button Callbacks.............................#
root = Tk()
root.title("WxViewer")
root.geometry("1500x820+0+0")
def loop():
StaticFrame = []
for i in range(0,2):
fileName="filename"+str(i)+".gif"
StaticFrame+=[PhotoImage(file=fileName)]
def animation(currentframe):
def change_image():
displayFrame.create_image(0,0,anchor=NW,
image=StaticFrame[currentframe], tag='Animate')
# Delete the current picture if one exist
displayFrame.delete('Animate')
try:
change_image()
except IndexError:
# When you get to the end of the list of images -
#it simply resets itself back to zero and then we start again
currentframe = 0
change_image()
displayFrame.update_idletasks() #Force redraw
currentframe = currentframe + 1
# Call loop again to keep the animation running in a continuous loop
root.after(1000, animation, currentframe)
# Start the animation loop just after the Tkinter loop begins
root.after(10, animation, 0)
def back():
print("click!")
def stop():
print("click!")
def play():
print("click!")
def forward():
print("click!")
#..........................ToolFrame Creation............................#
toolFrame = Frame(root)
toolFrame.config(bg="gray40")
toolFrame.grid(column=0,row=0, sticky=(N,W,E,S) )
toolFrame.columnconfigure(0, weight = 1)
toolFrame.rowconfigure(0, weight = 1)
toolFrame.pack(pady = 0, padx = 10)
backButton = Button(toolFrame, text="Back", command = back)
backButton.pack(side = LEFT)
stopButton = Button(toolFrame, text = "Stop", command = stop)
stopButton.pack(side = LEFT)
playButton = Button(toolFrame, text = "Play", command = play)
playButton.pack(side = LEFT)
forwardButton = Button(toolFrame, text = "Forward", command = forward)
forwardButton.pack(side = LEFT)
loopButton = Button(toolFrame, text = "Loop", command = loop)
loopButton.pack(side = LEFT)
toolFrame.pack(side = TOP, fill=X)
#........................DisplayFrame Creation..........................#
displayFrame = Canvas(root, width=1024,height=768)
displayFrame.config(bg="white")
displayFrame.grid(column=0,row=0, sticky=(N,W,E,S) )
displayFrame.columnconfigure(0, weight = 1)
displayFrame.rowconfigure(0, weight = 1)
displayFrame.pack(pady = 5, padx = 10)
displayFrame.pack(side = LEFT, fill=BOTH)
#...............................Execution...............................#
root.mainloop()
It is rather straightforward. I have searched GitHub for projects, google, and stackoverflow but I am unsure how to make these five methods play nicely with each other. Could anyone share some pointers on how I could construct these other four methods so that they work appropriately? Thank you for your time!
I would replace the current loop function with something like the following (untested). The changes: add some global names to share data between functions; make change_image do everything needed to change an image, given that current_image is valid; except for the starting value, make current_image be always a valid image number when it is changed; factor forward() out of animate() (which is just repeated times forward calls).
Here are three of the other functions.