Microsoft should have implemented something snappy for INotifyPropertyChanged
, like in the automatic properties, just specify {get; set; notify;}
I think it makes a lot of sense to do it. Or are there any complications to do it?
Can we ourselves implement something like 'notify' in our properties. Is there a graceful solution for implementing INotifyPropertyChanged
in your class or the only way to do it is by raising the PropertyChanged
event in each property.
If not can we write something to auto-generate the piece of code to raise PropertyChanged
event?
I keep this around as a snippet. C# 6 adds some nice syntax for invoking the handler.
Here is a Unity3D or non-CallerMemberName version of NotifyPropertyChanged
This code enables you to write property backing fields like this:
Furthermore, in resharper if you create a pattern/search snippet you can then also automate you're workflow by converting simple prop fields into the above backing.
Search Pattern:
Replace Pattern:
All these answer are very nice.
My solution is using the code snippets to do the job.
This uses the simplest call to PropertyChanged event.
Save this snippet and use it as you use 'fullprop' snippet.
You can modify the call as you like (to use the above solutions)
Yes, better way certainly exists. Here it is:
Step by step tutorial shrank by me, based on this useful article.
NotifierInterceptor
ProxyCreator
-
Put bindings into xaml:
Put line of code in code-behind file MainWindow.xaml.cs like this:
DataContext = ProxyCreator.MakeINotifyPropertyChanged<MainViewModel>();
Attention!!! All bounded properties should be decorated with keyword virtual because they used by castle proxy for overriding.
=> here my solution with the following features
I have written an article that helps with this (https://msdn.microsoft.com/magazine/mt736453). You can use the SolSoft.DataBinding NuGet package. Then you can write code like this:
Benefits: