I have two models:
type MainFields struct {
Id int `orm:"auto"`
Created time.Time `orm:"auto_now_add;type(datetime)"`
Updated time.Time `orm:"auto_now;type(datetime)"`
}
type Game struct {
MainFields
Players []*Player `orm:"rel(m2m)"`
}
type Player struct {
MainFields
Games []*Game `orm:"reverse(many)"`
NickName string
}
And with this code i`am trying to create new game with one player:
func insertTestData() {
var playerA models.Player
playerA.NickName = "CoolDude"
id, err := models.ORM.Insert(&playerA)
if err != nil {
log.Printf(err.Error())
} else {
log.Printf("Player ID: %v", id)
}
var game models.Game
game.Players = []*models.Player{&playerA}
id, err = models.ORM.Insert(&game)
if err != nil {
log.Printf(err.Error())
} else {
log.Printf("Game ID: %v", id)
}
}
But it just create two inserts for game and player without rel-connection through "game_players" table which created automatically with orm.RunSyncdb()
.
2016/09/29 22:19:59 Player ID: 1
[ORM]2016/09/29 22:19:59 -[Queries/default] - [ OK / db.QueryRow / 11.0ms] - [INSERT INTO "player" ("created", "updated", "nick_name") VALUES ($1, $2, $3) RETURNING "id"] - `2016-09-29 22:19:59.8615846 +1000 VLAT`, `2016-09-29 22:19:59.8615846 +1000 VLAT`, `CoolDude`
2016/09/29 22:19:59 Game ID: 1
[ORM]2016/09/29 22:19:59 -[Queries/default] - [ OK / db.QueryRow / 11.0ms] - [INSERT INTO "game" ("created", "updated") VALUES ($1, $2) RETURNING "id"] - `2016-09-29 22:19:59.8725853 +1000 VLAT`, `2016-09-29 22:19:59.8725853 +1000 VLAT`
I can`t find any special rules for working with m2m-models in docs and ask for help to community. How should i insert new row in table?
According to this, you have to make a m2m object, after creating object game, like this:
And instead of
game.Players = []*models.Player{&playerA}
, you write:So, your function must look like this:
I hope this helps.
P.S.: BTW, you were right, It wasn't necessary to specify the name of the m2m table.