I've attempted ffplay tcp://192.168.1.1:5555
to video stream from the AR Drone 2.0; however, the delay is way too high.
My second attempt was with the following:
var arDrone = require('ar-drone');
var http = require('http');
console.log('Connecting png stream ...');
var pngStream = arDrone.createClient().getPngStream();
var lastPng;
pngStream
.on('error', console.log)
.on('data', function(pngBuffer) {
lastPng = pngBuffer;
});
var server = http.createServer(function(req, res) {
if (!lastPng) {
res.writeHead(503);
res.end('Did not receive any png data yet.');
return;
}
res.writeHead(200, {'Content-Type': 'image/png'});
res.end(lastPng);
});
server.listen(8080, function() {
console.log('Serving latest png on port 8080 ...');
});
This only streamed images. I had to refresh browser every second.
My third option was using this option:
var arDrone=require('ar-drone')
var client= arDrone.createclient();
require('ar-drone-png-stream')(client,{port:8000})
It streamed a lot of images in a short amount of time. The delay is still significant and I'm looking for a video.
Are there other approaches that will significantly lower the delay of the video stream?