The desired behavior is:
When user hold the mouse on the button, the dark gray progress bar appears and starts to get incremented at a constant pace. I want to be able to determine how long it will take for it to completely fill (like 2 seconds). If the mouse move out the button BEFORE the progress bar has reached 100%, the progress bar should go straight to 0%. If the bar reaches 100%, the program should print something in the terminal.
Here is the code:
import sys
import pygame
import time
from pygame.locals import *
from os import path
pygame.init()
screen = pygame.display.set_mode((900, int(900 * (16 / 9))))
clock = pygame.time.Clock()
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BACKGROUND_COLOR = (237, 225, 192)
LIGHT_GRAY = (60, 60, 60)
GRAY = (30, 30, 30)
class Button:
def __init__(self, screen, x, y, w, h, button_color_active, button_color_inactive, text, font, size = 50, text_color = BLACK):
self.screen = screen
self.game_folder = path.dirname(__file__)
self.font = path.join(self.game_folder, font + '.ttf')
self.x, self.y, self.w, self.h = x, y, w, h
self.button_color_active = button_color_active
self.button_color_inactive = button_color_inactive
self.text, self.size = text, size
self.text_color = text_color
self.button_rect = pygame.Rect(self.x, self.y, self.w, self.h)
self.button_font = pygame.font.Font(self.font, self.size)
self.label = self.button_font.render(self.text, 1, self.text_color)
def draw(self):
if self.button_rect.collidepoint(pygame.mouse.get_pos()):
#pygame.draw.rect(self.screen, self.button_color_inactive, self.button_rect)
for progress in range(42):
pygame.draw.rect(screen, LIGHT_GRAY, pygame.Rect(50,600,10*progress,80))
pygame.display.update()
else:
pygame.draw.rect(self.screen, self.button_color_active, self.button_rect)
self.screen.blit(self.label, (self.x + 20, self.y + 5))
def is_clicked(self, mouse_pos):
return bool(self.button_rect.collidepoint(mouse_pos))
def set_new_color(self, active_color, inactive_color):
self.button_color_active = active_color
self.button_color_inactive = inactive_color
button_start = Button(screen, 50, 600, 400, 80, GRAY, LIGHT_GRAY, 'START', 'roboto-black', 50, WHITE)
while True:
screen.fill(BACKGROUND_COLOR)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
#pygame.draw.rect(screen, GRAY, pygame.Rect(50,600,400,80))
#pygame.draw.rect(screen, LIGHT_GRAY, pygame.Rect(50,600,10*progress,80))
button_start.draw()
pygame.display.flip()
clock.tick(60)
a = str(input('shomething: '))
First you need a timer. You can use the
dt
(delta time) thatpygame.clock.tick(fps)
returns to increase atime
variable. Do this only if the mouse is hovering over the button, otherwise reset the timer.To calculate the width of the rect you can do this (proportionality):
Here's a minimal example: