After switching to iOS8, I'm getting weird behavior when I move views during a keyboard transition. Can anyone explain what's going on?
Here's a minimal example to demonstrate the problem. I have a simple view with a UITextField
and a UIButton
. The function nudgeUp
moves the text field and the button up by 10 points. It is triggered either by the buttonPressed
callback, or the keyboardWillShow
callback.
When I tap the button, the code works as expected: buttonPressed
calls nudgeUp
and the button and text field jump up by 10 points.
When I tap the text field, keyboardWillShow
calls nudgeUp
, but the behaviour is very different. The button and text field immediately jump down by 10 points, and then slide back up to their original position as the keyboard shows itself.
Why is this happening? How can I regain control of animations during keyboard presentation in iOS8?
#import "ViewController.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
- (void)keyboardWillShow:(NSNotification *)notification
{
// Called when the keyboard appears.
[self nudgeUp];
}
- (IBAction)buttonPressed:(id)sender {
[self nudgeUp];
}
- (void)nudgeUp
{
CGRect newTextFieldFrame = self.textField.frame;
newTextFieldFrame.origin.y -= 10;
self.textField.frame = newTextFieldFrame;
CGRect newButtonFrame = self.button.frame;
newButtonFrame.origin.y -= 10;
self.button.frame = newButtonFrame;
}
@end
You should use
UIKeyboardDidShowNotification
(you're usingwill
version) and everything will work as you expect:The explanation is that with
UIKeyboardWillShowNotification
you are changing the frames too early. After your changes the system will relayout everything to accomodate the keyboard and your changes won't have any effect.Also, I recommend you to switch to autolayout and forget about frames.
Try using the UIKeyboardWillShowNotification userInfo to give you the frame of the keyboard. Then move the onscreen elements based on that.
It's AutoLayout. Something changed in iOS8 and you can't just change frame or center points anymore if you have AutoLayout enabled. You have to create an outlet(s) of your constraint (vertical space) and update it accordingly instead of changing frame position. Constraints are like any other ui control and can have an outlet. Constraint change can be animated.
Example: