Unity - how to use Vector2.Reflect()

2019-07-29 17:39发布

I have looked everywhere including the Unity documentation but cannot seem to find any good examples of how to use Unity's Vector2.Reflect() function. I am trying to use this to control the direction of the ball (in a 2D Breakout game) when it hits a wall. It takes 2 arguments (inDirection, inNormal) but I cannot seem to figure out how to use this. Any help would be appreciated.

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啃猪蹄的小仙女
2楼-- · 2019-07-29 18:20

The inDirection should be the velocity of your ball and the inNormal should be the unit vector that is perpendicular to your wall.

Try putting this in your ball object:

void OnCollisionEnter(Collision collision)
{
    Vector2D inDirection = GetComponent<RigidBody2D>().velocity;
    Vector2D inNormal = collision.contacts[0].normal;
    Vector2D newVelocity = Vector2D.Reflect(inDirection, inNormal);
}

NOTE: I cannot currently test that code, so it may need tweaking in terms of the names of things.

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三岁会撩人
3楼-- · 2019-07-29 18:25

enter image description here

Vector2 Reflect(Vector2 inDirection, Vector2 inNormal):

inDirection: black arrow

inNormal: red arrow

return output: green arrow

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