I have a timer in C# which executes some code inside it's method. Inside the code I'm using several temporary objects.
If I have something like
Foo o = new Foo();
inside the method, does that mean that each time the timer ticks, I'm creating a new object and a new reference to that object?If I have
string foo = null
and then I just put something temporal in foo, is it the same as above?Does the garbage collector ever delete the object and the reference or objects are continually created and stay in memory?
If I just declare
Foo o;
and not point it to any instance, isn't that disposed when the method ends?If I want to ensure that everything is deleted, what is the best way of doing it:
- with the using statement inside the method
- by calling dispose method at the end
- by putting
Foo o;
outside the timer's method and just make the assignmento = new Foo()
inside, so then the pointer to the object is deleted after the method ends, the garbage collector will delete the object.
Yes.
If you are asking if the behavior is the same then yes.
The memory used by those objects is most certainly collected after the references are deemed to be unused.
No, since no object was created then there is no object to collect (dispose is not the right word).
If the object's class implements
IDisposable
then you certainly want to greedily callDispose
as soon as possible. Theusing
keyword makes this easier because it callsDispose
automatically in an exception-safe way.Other than that there really is nothing else you need to do except to stop using the object. If the reference is a local variable then when it goes out of scope it will be eligible for collection.1 If it is a class level variable then you may need to assign
null
to it to make it eligible before the containing class is eligible.1This is technically incorrect (or at least a little misleading). An object can be eligible for collection long before it goes out of scope. The CLR is optimized to collect memory when it detects that a reference is no longer used. In extreme cases the CLR can collect an object even while one of its methods is still executing!
Update:
Here is an example that demonstrates that the GC will collect objects even though they may still be in-scope. You have to compile a Release build and run this outside of the debugger.
On my machine the finalizer is run while
SomeMethod
is still executing!As Brian points out the GC can collect anything that is unreachable including objects that are still in scope and even while instance methods of those objects are still executing. consider the following code:
if run with a debug build, with the debugger attached, or with the specified line uncommented TestMethod will never return. But running without a debugger attached TestMethod will return.
Here's a quick overview:
One last thing: If you declare
Foo foo;
without assigning it you don't have to worry - nothing is leaked. If Foo is a reference type, nothing was created. If Foo is a value type, it is allocated on the stack and thus will automatically be cleaned up.The .NET garbage collector takes care of all this for you.
It is able to determine when objects are no longer referenced and will (eventually) free the memory that had been allocated to them.
The garbage collector will come around and clean up anything that no longer has references to it. Unless you have unmanaged resources inside
Foo
, calling Dispose or using a using statement on it won't really help you much.I'm fairly sure this applies, since it was still in C#. But, I took a game design course using XNA and we spent some time talking about the garbage collector for C#. Garbage collecting is expensive, since you have to check if you have any references to the object you want to collect. So, the GC tries to put this off as long as possible. So, as long as you weren't running out of physical memory when your program went to 700MB, it might just be the GC being lazy and not worrying about it yet.
But, if you just use
Foo o
outside the loop and create ao = new Foo()
each time around, it should all work out fine.Foo
variable will never ever take up memory.using
statement simply calls dispose on anIDisposable
object when it exits, so this is equivalent to your second bullet point. Both will indicate that you are done with the object and tell the GC that you are ready to let go of it. Overwriting the only reference to the object will have a similar effect.