Current direction:
Start with and unsigned char which is 1 Byte on my system using sizeof. Range is 0-255. If length is the number of bits I need then elements is the number of elements (bytes) I need in my array.
constant unsigned int elements = length/8 + (length % y > 0 ? 1 : 0);
unsigned char bit_arr[elements];
Now I add basic functionality such as set, unset, and test. Where j is the bit per byte index, i is the byte index and h = bit index. We have i = h / 8 and j = i % 8.
Psuedo-Code :
bit_arr[i] |= (1 << j); // Set
bit_arr[i] &= ~(1 << j); // Unset
if( bit_arr[i] & (1 << j) ) // Test
pow()
will give you floating-point values, which you don't want. At all. It might work for you, as you use powers of two, but it can get weird asj
gets bigger.You'd do a bit better to use
1 << j
instead. Removes any chance of float weirdness, and it probably performs better, too.Looks like you have a very good idea of what needs to be done. Though instead of
pow(2, j)
, use1 << j
. You also need to change yourtest
code. You don't want the test to do an assignment to the array.