I'm trying to produce a "light source" effect within SVG, whereby I cut out a section of darkness that will cover an image. I've almost got what I need, but I'm struggling to work out how to finish off the last piece. First here's my example of where I've got to
.background {
width: 500px;
height: 500px;
background: red;
}
.light {
fill: black;
}
<div class="background">
<svg width="500" height="500">
<defs>
<radialGradient id="radGrad">
<stop offset="0" stop-color="white" stop-opacity="0" />
<stop offset="1" stop-color="white" stop-opacity="1" />
</radialGradient>
<mask id="hole">
<rect x="0" y="0" width="500" height="500" fill="black"></rect>
<circle cx="250" cy="250" r="155" fill="url(#radGrad)" />
</mask>
</defs>
<rect class="light" x="0" y="0" width="500" height="500" mask="url(#hole)"></rect>
</svg>
</div>
What I want to do now, is to extend the black fill to the rest of the SVG, but maintain the radial gradient size. I just can't seem to work out how to do it. In fact the additional <rect>
within the <mask>
that I forgot to take out is my attempt at doing so.
The affect I'm trying to get is:
But so far the nearest I've got is by increasing the radius of the circle, however then this increases the area of transparency which isn't what I want. Am I missing something really simple here?
Just apply the gradient to the rectangle. No need for an extra circle.
You just need to tweak your gradient a bit.