My on_draw function is:
def on_draw(self):
self.clear()
self.set3d()
glPushMatrix()
glRotatef(-rot[0], 1, 0, 0)
glRotatef(-rot[1], 0, 1, 0)
glTranslatef(-pos[0],-pos[1],-pos[2],)
self.model.draw()
glPopMatrix()
pos
(position) and rot
(rotation) are lists of camera information used to transform the graphics. What I want to achieve is a doom-like effect where the images (certain parts of the scenery, players, enemy images) are kept so that they are parallel to the screen; they stay 2D, regardless of their position in relation to the camera. Note that they should still move around with the rest of the 3D graphics.