Creating a Virtual Trackball
Using JavaFX I want to create a virtual trackball device where X and Y mouse drag events rotate my virtual trackball in an intuitive way.
Intuitive (at least to me) means, with my scene axes being:
- X increasing left to right
- Y increasing top to bottom
- Z increasing perpendicular to the screen towards the viewer
I want vertical mouse drag events to cause the trackball to roll around the scene X axis, and mouse horizontal drag events to cause the trackball to rotate around the scene Y axis.
Starting with the Oracle JavaFX SmampleApp 3D, I have modified things so my scene comprises a fixed axis x:red, y:green, z:blue, a camera a PerspectiveCamera trained on the axis origin, and my trackball (which, for now is a cube so we can watch how it behaves when rotated).
- Mouse dragged movement in the X direction, rotates the trackball around the trackball's y-axis
- Mouse dragged movement in the Y direction, rotates the trackball around the trackball's x-axis
First I Rotate the trackball 45 degress around the Y axis (by dragging the mouse horizontally). Then if I drag the mouse vertically, the trackball rotates about it's X axis. However, the trackball's X axis has now been rotated through 45 degrees by the previous rotation, and I do not get the behaviour that I want, which is to rotate the trackball around the fixed X axis (i.e. the fixed red axis as it appears in my scene)
This code is based on original code from: https://docs.oracle.com/javase/8/javafx/graphics-tutorial/sampleapp3d.htm
The code for XForm is at https://docs.oracle.com/javase/8/javafx/graphics-tutorial/sampleapp3d-code.htm#CJAGGIFG
How do I need to change my code to achieve my aims?
package moleculesampleapp;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Shape3D;
public class MoleculeSampleApp1 extends Application {
Group root = new Group();
Xform axisXForm = new Xform();
Xform boxXForm = new Xform();
Xform worldXForm = new Xform();
Xform cameraXform = new Xform();
PhongMaterial redMaterial,greenMaterial,blueMaterial;
PerspectiveCamera camera = new PerspectiveCamera(true);
private static double CAMERA_INITIAL_DISTANCE = -450;
private static double CAMERA_INITIAL_X_ANGLE = -10.0;
private static double CAMERA_INITIAL_Y_ANGLE = 0.0;
private static double CAMERA_NEAR_CLIP = 0.1;
private static double CAMERA_FAR_CLIP = 10000.0;
private static double AXIS_LENGTH = 250.0;
private static double MOUSE_SPEED = 0.1;
private static double ROTATION_SPEED = 2.0;
double mousePosX, mousePosY;
double mouseOldX, mouseOldY;
double mouseDeltaX, mouseDeltaY;
private void handleMouse(Scene scene) {
scene.setOnMousePressed(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
if (me.isPrimaryButtonDown()) {
boxXForm.ry.setAngle(boxXForm.ry.getAngle() - mouseDeltaX * MOUSE_SPEED * ROTATION_SPEED); // left right
boxXForm.rx.setAngle(boxXForm.rx.getAngle() + mouseDeltaY * MOUSE_SPEED * ROTATION_SPEED); // up down
}
});
}
private void handleKeyboard(Scene scene) {
scene.setOnKeyPressed(event -> {
switch (event.getCode()) {
case Z:
camera.setTranslateZ(CAMERA_INITIAL_DISTANCE);
cameraXform.ry.setAngle(CAMERA_INITIAL_Y_ANGLE);
cameraXform.rx.setAngle(CAMERA_INITIAL_X_ANGLE);
boxXForm.reset();
break;
}
});
}
PhongMaterial createMaterial(Color diffuseColor, Color specularColor) {
PhongMaterial material = new PhongMaterial(diffuseColor);
material.setSpecularColor(specularColor);
return material;
}
@Override
public void start(Stage primaryStage) {
root.getChildren().add(worldXForm);
root.setDepthTest(DepthTest.ENABLE);
// Create materials
redMaterial = createMaterial(Color.DARKRED,Color.RED);
greenMaterial = createMaterial(Color.DARKGREEN,Color.GREEN);
blueMaterial = createMaterial(Color.DARKBLUE,Color.BLUE);
// Build Camera
root.getChildren().add(camera);
cameraXform.getChildren().add(camera);
camera.setNearClip(CAMERA_NEAR_CLIP);
camera.setFarClip(CAMERA_FAR_CLIP);
camera.setTranslateZ(CAMERA_INITIAL_DISTANCE);
cameraXform.ry.setAngle(CAMERA_INITIAL_Y_ANGLE);
cameraXform.rx.setAngle(CAMERA_INITIAL_X_ANGLE);
// Build Axes
Box xAxis = new Box(AXIS_LENGTH, 1, 1);
Box yAxis = new Box(1, AXIS_LENGTH, 1);
Box zAxis = new Box(1, 1, AXIS_LENGTH);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
axisXForm.getChildren().addAll(xAxis, yAxis, zAxis);
worldXForm.getChildren().addAll(axisXForm);
// Build shiney red box
Shape3D box = new Box(80, 80, 80);
box.setMaterial(redMaterial);
boxXForm.getChildren().add(box);
worldXForm.getChildren().addAll(boxXForm);
Scene scene = new Scene(root, 1024, 768, true);
scene.setFill(Color.GREY);
handleKeyboard(scene);
handleMouse(scene);
primaryStage.setTitle("Molecule Sample Application");
primaryStage.setScene(scene);
primaryStage.show();
scene.setCamera(camera);
}
public static void main(String[] args) {
launch(args);
}
}
Thanks to bronkowitz in this post here: JavaFX 3D rotations for leading me towards this solution!
If I understand your question correctly the only thing you have to do is to replace this line.
This changes the rotation order of the single rotations and should give you what you need.