Does anyone know of any platforms supported by the C standard, for which there is still active development work, but which are:
- not 2's complement or
- the integer width is not 32 bits or 64 bits or
- some integer types have padding bits or
- if you worked on a 2's complement machine, the bit pattern with sign bit 1 and all value bits zero is not a valid negative number or
- integer conversion from signed to unsigned (and vice versa) is not via verbatim copying of bit patterns or
- right shift of integer is not arithmetic shift or
- the number of value bits in an unsigned type is not the number of value bits in the corresponding signed type + 1 or
- conversion from a wider int type to a smaller type is not by truncation of the left most bits which would not fit
EDIT: Alternatively, if there are platforms in the period 1995 to 1998 which influenced the C99 decision to include the above, but which were discontinued, I would be interested in them also.
EDIT: The C rationale has this to say about padding bits:
Padding bits are user-accessible in an unsigned integer type. For example, suppose a machine uses a pair of 16-bit shorts (each with its own sign bit) to make up a 32-bit int and the sign bit of the lower short is ignored when used in this 32-bit int. Then, as a 32-bit signed int, there is a padding bit (in the middle of the 32 bits) that is ignored in determining the value of the 32-bit signed int. But, if this 32-bit item is treated as a 32-bit unsigned int, then that padding bit is visible to the user’s program. The C committee was told that there is a machine that works this way, and that is one reason that padding bits were added to C99.
Footnotes 44 and 45 mention that parity bits might be padding bits. The committee does not know of any machines with user-accessible parity bits within an integer. Therefore, the committee is not aware of any machines that treat parity bits as padding bits.
So another question is, what is that machine which C99 mentioned?
EDIT: It seems that C99 was considering removing support for 1's complement and signed magnitude: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n868.htm http://www.open-std.org/jtc1/sc22/wg14/www/docs/n873.htm (search for 6.2.6.2)
The cc65 compiler for Commodore C64 seem to have had some update as late as last year.
About a decade ago we had to port our C embedded database to a DSP processor that happened to be the main processor of a car stereo. It was a 24-bit machine, in the worst way:
sizeof(char) == sizeof(int) == sizeof(void*) == 1
, which was 24 bits. We named the branch that dealt with this port "24-bit hell".Since then we ported our library to many platforms, but none as weird as that. They may still be out there (cheap 24-bit DSP chips are even cheaper now), found in low-cost devices where ease of programming is a distant second to a low bill of materials (BOM). Come to think of it, I think we did encounter a machine where a right shift of an unsigned integer did not necessarily insert zero bits. Even so, highly nonstandard arithmetic rules on a platform guarantee challenging, error-prone porting of software to it, which dramatically increases software development costs. At some point sanity prevails and standards are observed.
I suspect that a lot of the motivation for the presence of these rules in C99 is their presence in C89, and earlier iterations of the language. Don't forget that when C was invented, computers were a lot more diverse than they are today. "Bit-slice" processor designs were available where you could add as many bits as you wanted to your processor just by adding chips. And before C you had to code in assembly language or worry about exactly where in RAM your code would reside, etc.
C was a dramatic step forward in terms of portability, but it had to corral a diverse range of systems, hence the very general rules. 20 years later, when Java came around, it had the benefit of history to allow it to declare up-front how big primitive types were to be, which makes everything a lot easier, as long as Java's choices are sound.
I know you are mostly asking about integers, but I have encountered some weirdness when it comes to pointers. Early Macintosh computers had 32-bit processors (Motorola 68000), but only 24-bit memory busses. Thus 0x00123456 and 0xFF123456 referred to the same memory cell, because the processor chopped off the upper 8 bits when accessing RAM. Apple engineers used these bits to store metadata about the memory that the pointer pointed to. Thus when comparing pointers, one had to mask off the upper bits first. And don't get me started on the segmented memory architectures of the x86. :)
Since we are on this topic, take a look at the MISRA coding standard, which is favored by makers of automobiles that need maximum portability and safety. Also look at Hacker's Delight by Henry S. Warren, which has tons of useful bit twiddling tricks in it.
An old adage (I forgot the attribution) says that
But only that there are some code which have been ported.
You should not care about writing portable code, you should care about writing code that will be easy to port to other platforms.
Besides, using only the C standard gives you not many useful things. Posix standards gives you much more.
I recently worked at a company which still used a version of the PDP-10, and a port of GCC to that platform. The 10 we used had a few of the attributes you list:
In addition to the above unusual attributes, there was the issue that the machine had several different byte addressing mechanisms. Bytes with widths in the range of 6-12 bits wide could be addressed by using special bits in the address itself which indicated which width and word alignment was being used. To represent a char* one could use a representation which would address 8-bit bytes, all of which were left-aligned in the word, leaving 4-bits in each 36-bit word which were not addressed at all. Alternatively 9-bit bytes could be used which would fit evenly into the 36-bit word. Both such approaches had there pitfalls for portability, but at the time I left it was deemed more practical to use the 8-bit bytes because of interaction with TCP/IP networking and standard devices which often think in terms of 16, 24, or 32-bit fields which also have an underlying structure of 8-bit bytes.
As far as I know this platform is still being used in products in the field, and there is a compiler developer at this company keeping relatively recent versions of GCC up to date in order to allow for further C development on this platform.
It should be noted that you cannot rely on undefined behaviour even on commonly used platforms, because modern optimizing compilers perform program transformations that only preserve defined behaviour.
In particular, you cannot rely on two's complement arithmetic giving you
INT_MAX+1 == INT_MIN
. For example, gcc 4.6.0 optimizes the following into an infinite loop:EDIT: See here for more on signed overflow and GCC optimizations.
My two cents. Please don't blame hard, this is from my experience, I'm not a theoretic:
All of the existing CPU's are 2's complement
There are 8 and 16 bits architectures too. 8 bit AVR MCU's is a good example.
I am not aware of any system, that pads integers. Floating numbers - is a different story.
All of the above - not aware of any, and I assume there is no such machine.