I've been looking at the documentation and it's a bit confusing as to how I even import the extension for the vibration plugin. http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html The instructions says I need to mess about with Xcode, but I thought the point of Adobe AIR was that you don't need to mess about with Xcode; it's really convoluted. How exactly do I import the class and files so that I can use the provided code in AS3?
相关问题
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- State preservation and restoration strategies with
- “Zero out” sensitive String data in Swift
- Get the NSRange for the visible text after scroll
相关文章
- 现在使用swift开发ios应用好还是swift?
- UITableView dragging distance with UIRefreshContro
- TCC __TCCAccessRequest_block_invoke
- Where does a host app handle NSExtensionContext#co
- Swift - hide pickerView after value selected
- How do you detect key up / key down events from a
- didBeginContact:(SKPhysicsContact *)contact not in
- Attempt to present UIAlertController on View Contr
Using the files in the
ReadyToUseExtension
directory, add the pre-packaged .ane file to your project, as in this tutorial.read a this article: Vibration native extension sample
click a this link: Vibration Download
and unzip anywhere.
Click File-ActionScript 3.0 Settings
link to (In ReadyToUseExtension) VibrationActionScriptLibrary.swc, com.adobe.extensions.Vibration.ane
In Simulator not compiled. because Requested extension com.adobe.Vibration is not supported for MacOS-x86.