I have an animated component where you can select one of seventeen circles. It looks like this so far:
I would like to add an animation that scales the circle as it gets closer to the center. How do I do that?
Until now I tried to calculate the x value of the circle as Math.sin(index*deltaTheta*Math.PI/180 + Math.PI)*Radius
and use this value in a functions which maps to a scaling factor (e.g. a gaussian). This fails because the x value does not change, because I am using CSS transform rotate.
Then I tried to use a different interpolating
range for every single circle, but did not achieved a satisfying result.
My code:
import React, { Component } from 'react'
import { Text, View, PanResponder, Animated, Dimensions } from 'react-native'
import styled from 'styled-components'
import Circle from './Circle'
const SCREEN_WIDTH = Dimensions.get('window').width
const Container = styled(Animated.View)`
margin: auto;
width: 200px;
height: 200px;
position: relative;
top: 100px;
`
const gaussFunc = (x, sigma, mu) => {
return 1/sigma/Math.sqrt(2.0*Math.PI)*Math.exp(-1.0/2.0*Math.pow((x-mu)/sigma,2))
}
const myGaussFunc = (x) => gaussFunc(x, 1/2/Math.sqrt(2*Math.PI), 0)
const circles = [{
color: 'red'
}, {
color: 'blue'
}, {
color: 'green'
}, {
color: 'yellow'
}, {
color: 'purple'
}, {
color: 'black'
}, {
color: 'gray'
}, {
color: 'pink'
}, {
color: 'lime'
}, {
color: 'darkgreen'
}, {
color: 'crimson'
}, {
color: 'orange'
}, {
color: 'cyan'
}, {
color: 'navy'
}, {
color: 'indigo'
}, {
color: 'brown'
}, {
color: 'peru'
}
]
function withFunction(callback) {
let inputRange = [], outputRange = [], steps = 50;
/// input range 0-1
for (let i=0; i<=steps; ++i) {
let key = i/steps;
inputRange.push(key);
outputRange.push(callback(key));
}
return { inputRange, outputRange };
}
export default class SDGCircle extends Component {
state = {
deltaTheta: 360/circles.length,
Radius: 0, // radius of center circle (contaienr)
radius: 25, // radius of orbiting circles
container: { height: 0, width: 0 },
deltaAnim: new Animated.Value(0),
}
offset = () => parseInt(this.state.container.width/2)-this.state.radius
_panResponder = PanResponder.create({
nMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
onMoveShouldSetPanResponder: (event, gestureState) => true,
onPanResponderGrant: () => {
const { deltaAnim } = this.state
deltaAnim.setOffset(deltaAnim._value)
deltaAnim.setValue(0)
},
onPanResponderMove: (event, gestureState) => {
const { deltaAnim, scaleAnim, deltaTheta, Radius } = this.state
deltaAnim.setValue(gestureState.dx)
console.log(deltaAnim)
},
onPanResponderRelease: (event, gestureState) => {
const {dx, vx} = gestureState
const {deltaAnim} = this.state
deltaAnim.flattenOffset()
Animated.spring(deltaAnim, {
toValue: this.getIthCircleValue(dx, deltaAnim),
friction: 5,
tension: 10,
}).start(() => this.simplifyOffset(deltaAnim._value));
}
})
getIthCircleValue = (dx, deltaAnim) => {
const selectedCircle = Math.round(deltaAnim._value/(600/circles.length))
return (selectedCircle)*600/circles.length
}
getAmountForNextSlice = (dx, offset) => {
// This just rounds to the nearest 200 to snap the circle to the correct thirds
const snappedOffset = this.snapOffset(offset);
// Depending on the direction, we either add 200 or subtract 200 to calculate new offset position. (200 are equal to 120deg!)
// const newOffset = dx > 0 ? snappedOffset + 200 : snappedOffset - 200; // fixed for 3 circles
const newOffset = dx > 0 ? snappedOffset + 600/circles.length : snappedOffset - 600/circles.length;
return newOffset;
}
snapOffset = (offset) => { return Math.round(offset / (600/circles.length)) * 600/circles.length; }
simplifyOffset = (val) => {
const { deltaAnim } = this.state
if(deltaAnim._offset > 600) deltaAnim.setOffset(deltaAnim._offset - 600)
if(deltaAnim._offset < -600) deltaAnim.setOffset(deltaAnim._offset + 600)
}
handleLayout = ({ nativeEvent }) => {
this.setState({
Radius: nativeEvent.layout.width,
container: {
height: nativeEvent.layout.height,
width: nativeEvent.layout.width
}
})
}
render() {
const {deltaAnim, radius} = this.state
return (
<Container
onLayout={this.handleLayout}
{...this._panResponder.panHandlers}
style={{
transform: [{
rotate: deltaAnim.interpolate({
inputRange: [-200, 0, 200],
outputRange: ['-120deg', '0deg', '120deg']
})
}]
}}
>
{circles.map((circle, index) => {
const {deltaTheta, Radius} = this.state
return (
<Circle
key={index}
color={circle.color}
radius={radius}
style={{
left: Math.sin(index*deltaTheta*Math.PI/180 + Math.PI)*Radius+this.offset(),
top: Math.cos(index*deltaTheta*Math.PI/180 + Math.PI)*Radius+this.offset(),
}}
>
<Text style={{color: 'white'}}>{index}</Text>
</Circle>
)
})}
</Container>
)
}
}
FYI: I got a solution. The result looks like this:
and the source code is given by: