I decided to look a good tileset to use and found some, but the question is how I actually load the tile from the image file as there seem to be more than one tile in one file?
Also how do I implement a collision detection for non square tiles?
Example: Tileset
Images(sfml1.6) or Textures (sfml2.0) are usually drawn using
sf::Sprite
. The usual way to do it is to let all sprites share the same tileset texture/image, and then usesf::Sprite::SetSubRect(const IntRect &SubRect)
to set the area of the texture that should be drawn.The Sprite class in the sfml API is probably a good place to start