I'm trying to implement a WebSocket with a fallback to polling. If the WebSocket connection succeeds, readyState
becomes 1, but if it fails, readyState
is 3, and I should begin polling.
I tried something like this:
var socket = new WebSocket(url);
socket.onmessage = onmsg;
while (socket.readyState == 0)
{
}
if (socket.readyState != 1)
{
// fall back to polling
setInterval(poll, interval);
}
I was expecting socket.readyState
to update asynchronously, and allow me to read it immediately. However, when I run this, my browser freezes (I left it open for about half a minute before giving up).
I thought perhaps there was an onreadyStateChanged
event, but I didn't see one in the MDN reference.
How should I be implementing this? Apparently an empty loop won't work, and there is no event for this.
I am not using pooling at all. Instead, I use queuing. First I create new send function and a queue:
Then I need to read and send when the connection is first established:
WebSocket connection in this example is created only on the first click. Usually, on second messages start to be sent directly.
Just like you defined an
onmessage
handler, you can also define anonerror
handler. This one will be called when the connection fails.Your while loop is probably locking up your thread. Try using:
Look on http://dev.w3.org/html5/websockets/
Search for "Event handler" and find the Table.
onopen -> open
onmessage -> message
onerror ->error
onclose ->close
Here is a more elaborate explanation. First off, check the specific browser API, as not all browsers will be on the latest RFC. You can consult the
You don't want to run a loop to constantly check the readystate, it's extra overhead you don't need. A better approach is to understand all of the events relevant to a readystate change, and then wire them up appropriately. They are as follows:
onclose
An event listener to be called when the WebSocket connection's readyState changes to CLOSED. The listener receives a CloseEvent named "close".onerror
An event listener to be called when an error occurs. This is a simple event named "error".onmessage
An event listener to be called when a message is received from the server. The listener receives a MessageEvent named "message".onopen
An event listener to be called when the WebSocket connection's readyState changes to OPEN; this indicates that the connection is ready to send and receive data. The event is a simple one with the name "open".JS is entirely event driven, so you need to just wire up all of these events and check for the readystate, this way you can switch from WS to polling accordingly.
I recommend you look at the Mozilla reference, it's easier to read than the RFC document and it will give you a good overview of the API and how it works: see https://developer.mozilla.org/en-US/docs/WebSockets/WebSockets_reference/WebSocket
Don't forget to do a callback for a retry if you have a failure and poll until the callback for a successful reconnect is fired.
In my use case, I wanted to show an error on screen if the connection fails.
Note that in Safari (9.1.2) no
error
event gets fired - otherwise I would have placed this in the error handler.