How to wait for a WebSocket's readyState to ch

2019-01-10 18:50发布

I'm trying to implement a WebSocket with a fallback to polling. If the WebSocket connection succeeds, readyState becomes 1, but if it fails, readyState is 3, and I should begin polling.

I tried something like this:

var socket = new WebSocket(url);
socket.onmessage = onmsg;
while (socket.readyState == 0)
{
}
if (socket.readyState != 1)
{
    // fall back to polling
    setInterval(poll, interval);
}

I was expecting socket.readyState to update asynchronously, and allow me to read it immediately. However, when I run this, my browser freezes (I left it open for about half a minute before giving up).

I thought perhaps there was an onreadyStateChanged event, but I didn't see one in the MDN reference.

How should I be implementing this? Apparently an empty loop won't work, and there is no event for this.

7条回答
一纸荒年 Trace。
2楼-- · 2019-01-10 19:31

I am not using pooling at all. Instead, I use queuing. First I create new send function and a queue:

var msgs = []
function send (msg) {
  if (ws.readyState !== 1) {
    msgs.push(msg)
  } else {
    ws.send(msg)
  }
}

Then I need to read and send when the connection is first established:

function my_element_click () {
  if (ws == null){
    ws = new WebSocket(websocket_url)
    ws.onopen = function () {
      while (msgs.length > 0) {
        ws.send(msgs.pop())
      }
    }
    ws.onerror = function(error) {
      // do sth on error
    }
  } 
  msg = {type: 'mymessage', data: my_element.value}
  send(JSON.stringify(msg))
}

WebSocket connection in this example is created only on the first click. Usually, on second messages start to be sent directly.

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贼婆χ
3楼-- · 2019-01-10 19:34

Just like you defined an onmessage handler, you can also define an onerror handler. This one will be called when the connection fails.

var socket = new WebSocket(url);
socket.onmessage = onmsg;
socket.onerror = function(error) {
    // connection failed - try polling
}
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一纸荒年 Trace。
4楼-- · 2019-01-10 19:41

Your while loop is probably locking up your thread. Try using:

setTimeout(function(){
    if(socket.readyState === 0) {
        //do nothing
    } else if (socket.readyState !=1) {
        //fallback
        setInterval(poll, interval);
    }
}, 50);
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淡お忘
5楼-- · 2019-01-10 19:46

Look on http://dev.w3.org/html5/websockets/

Search for "Event handler" and find the Table.

onopen -> open
onmessage -> message
onerror ->error
onclose ->close

function update(e){ /*Do Something*/};
var ws = new WebSocket("ws://localhost:9999/");

ws.onmessage = update;
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乱世女痞
6楼-- · 2019-01-10 19:47

Here is a more elaborate explanation. First off, check the specific browser API, as not all browsers will be on the latest RFC. You can consult the

You don't want to run a loop to constantly check the readystate, it's extra overhead you don't need. A better approach is to understand all of the events relevant to a readystate change, and then wire them up appropriately. They are as follows:

onclose An event listener to be called when the WebSocket connection's readyState changes to CLOSED. The listener receives a CloseEvent named "close".

onerror An event listener to be called when an error occurs. This is a simple event named "error".

onmessage An event listener to be called when a message is received from the server. The listener receives a MessageEvent named "message".

onopen An event listener to be called when the WebSocket connection's readyState changes to OPEN; this indicates that the connection is ready to send and receive data. The event is a simple one with the name "open".

JS is entirely event driven, so you need to just wire up all of these events and check for the readystate, this way you can switch from WS to polling accordingly.

I recommend you look at the Mozilla reference, it's easier to read than the RFC document and it will give you a good overview of the API and how it works: see https://developer.mozilla.org/en-US/docs/WebSockets/WebSockets_reference/WebSocket

Don't forget to do a callback for a retry if you have a failure and poll until the callback for a successful reconnect is fired.

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Fickle 薄情
7楼-- · 2019-01-10 19:49

In my use case, I wanted to show an error on screen if the connection fails.

let $connectionError = document.getElementById("connection-error");

setTimeout( () => {
  if (ws.readyState !== 1) {
    $connectionError.classList.add( "show" );
  }
}, 100 );  // ms

Note that in Safari (9.1.2) no error event gets fired - otherwise I would have placed this in the error handler.

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