recently I started working on my project and unfortunately I have a problem. I want to get sqaures 5x5 from one image, count average color of them and then draw a circle to another Bitmap so I can get a result like this http://imageshack.com/a/img924/9093/ldgQAd.jpg
I have it done, but I can't save to file the Graphics object. I've tried many solutions from Stack, but none of them worked for me.
My code:
//GET IMAGE OBJECT
Image img = Image.FromFile(path);
Image newbmp = new Bitmap(img.Width, img.Height);
Size size = img.Size;
//CREATE NEW BITMAP WITH THIS IMAGE
Bitmap bmp = new Bitmap(img);
//CREATE EMPTY BITMAP TO DRAW ON IT
Graphics g = Graphics.FromImage(newbmp);
//DRAWING...
//SAVING TO FILE
Bitmap save = new Bitmap(size.Width, size.Height, g);
g.Dispose();
save.Save("file.bmp", System.Drawing.Imaging.ImageFormat.Bmp);
The file 'file.bmp' is just a blank image. What am I doing wrong?
First, your Graphics object should be created from the target bitmap.
Second, flush your graphics before Save()
And last, Dispose() after Save() (or use a using block)
It should give you something like this :