I'm trying to convert Mouse position to world coordinates in Three via Aframe
Using something like
let mouse = new three.Vector2()
let camera = document.querySelector('#camera')
let rect = document.querySelector('#sceneContainer').getBoundingClientRect()
mouse.x = ( (event.clientX - rect.left) / rect.width ) * 2 - 1
mouse.y = - ( (event.clientY - rect.top) / rect.height ) * 2 + 1
let vector = new three.Vector3( mouse.x, mouse.y, -1 ).unproject( camera )
However it doesn't seem to be able to handle the camera, I get
TypeError: Cannot read property 'elements' of undefined
From Matrix4.getInverse
9550 |
9551 | // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
9552 | var te = this.elements,
> 9553 | me = m.elements,
9554 |
9555 | n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
9556 | n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
I presume it's not reading the camera properly, any ideas on how to get the three camera out of the aframe camera if that's the problem?
Using Piotr's info about accessing the camera and fixing up the 'three' to 'THREE' seems to work:
https://glitch.com/edit/#!/aframe-mouse-to-world