I have mobile clients connected to a node.js server, running socket.io via xhr-polling. I have two type of clients:
Type A
When the connection breaks up due to network problems (or that the client crashes) the default heart beat timeout is too long
Type B
When the connection breaks up for this client I need to give it more time to recover - it is more important that the client recovers than the server breaks the connection/session
So my question is how to I configure (if it is possible) the heartbeat timeouts from the actual client?
To complete Claude's answer, you can set these values at the server lever, with the following code
and then you could create 2 node.js servers, one for each type of client (A and B), having 2 desired set of options (heartbeat timeout and interval).
In socket.io 1.x, the API has changed but the concept remains the same.
Instead of heartbeatInterval and heartbeatTimeout, the properties are pingInterval and pingTimeout. For example,
See the documentation at http://socket.io/docs/server-api/#server(opts:object), which will direct you to https://github.com/Automattic/engine.io#methods-1.
As far as I can tell, there are 2 values that matter here: the server sends heartbeats to the client every
heartbeat interval
seconds; the client responds directly, if there is no response, the server decides the client is dead. The client waits for a heartbeat from the server forheartbeat timeout
seconds since the last heartbeat (which should obviously be higher than theheartbeat interval
). If it hasn't received word from the server inheartbeat timeout
seconds, it assumes the server is dead (and will start disconnecting / reconnecting based on the other options you have set.Default values are
heartbeat interval = 25s
andheartbeat timeout = 60s
. Both items are set on the server, theheartbeat timeout
is sent to the client upon connecting.Changing the
heartbeat timeout
for a single client is easy:However on the server, the
heartbeat interval
value seems to be part of a shared object (the Manager, which is what you get back from yourvar io = require("socket.io").listen(server)
call), which means that it can't easily be changed for individual sockets.I'm sure that with some socket.io hacking you should be able to make it happen, but you might break other stuff in the process...