Java and C# (Xamarin.Android) accepted
- I have a MediaRecorder that streams the cameraframes onto a TextureView (basic camera2 approach)
- the TextureView fills my screen.
I want the video to fill the screen but keep the aspect ratio.
I know I have to eventually cut of either left/right or top/bottom parts of the video, to keep the aspect ratio.
How can I make the video fit the TextureView and "zoom in" until the whole screen is filled? I don't want "black bars" that compromise for the ratio to be kept.
I guess this has to be accomplished through overriding the OnMeasure of the TextureView
C# extended TextureView
//Called by my MediaRecorder Implementation, when I set the video dimensions (mostly width = 1280, height = 720)
public void SetAspectRatio(int width, int height)
{
if (width == 0 || height == 0)
throw new ArgumentException("Size cannot be negative.");
mRatioWidth = width;
mRatioHeight = height;
RequestLayout();
}
protected override void OnMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
base.OnMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.GetSize(widthMeasureSpec);
int height = MeasureSpec.GetSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight)
{
SetMeasuredDimension(width, height);
}
else
{
if (width > (float)height * mRatioWidth / (float)mRatioHeight)
{
SetMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
}
else
{
SetMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
I have found the answer, thanks to this comment from this post.
C# Xamarin.Android:
I call the following method when my surface texture size changes (
OnSurfaceSizeTextureChanged
callback inSurfaceTextureListener
)