How to detect the currently pressed key?

2018-12-31 20:35发布

In Windows Forms, you can know, at any time, the current position of the cursor thanks to the Cursors class.

The same thing doesn't seem to be available for the keyboard. Is it possible to know if, for example, the Shift key is pressed?

Is it absolutely necessary to track down every keyboard notification (KeyDown and KeyUp events)?

11条回答
爱死公子算了
2楼-- · 2018-12-31 20:41

Most of these answers are either far too complicated or don't seem to work for me (e.g. System.Windows.Input doesn't seem to exist). Then I found some sample code which works fine: http://www.switchonthecode.com/tutorials/winforms-accessing-mouse-and-keyboard-state

In case the page disappears in the future I am posting the relevant source code below:

using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace MouseKeyboardStateTest
{
  public abstract class Keyboard
  {
    [Flags]
    private enum KeyStates
    {
      None = 0,
      Down = 1,
      Toggled = 2
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
    private static extern short GetKeyState(int keyCode);

    private static KeyStates GetKeyState(Keys key)
    {
      KeyStates state = KeyStates.None;

      short retVal = GetKeyState((int)key);

      //If the high-order bit is 1, the key is down
      //otherwise, it is up.
      if ((retVal & 0x8000) == 0x8000)
        state |= KeyStates.Down;

      //If the low-order bit is 1, the key is toggled.
      if ((retVal & 1) == 1)
        state |= KeyStates.Toggled;

      return state;
    }

    public static bool IsKeyDown(Keys key)
    { 
      return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
    }

    public static bool IsKeyToggled(Keys key)
    { 
      return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
    }
  }
}
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栀子花@的思念
3楼-- · 2018-12-31 20:42

You can P/Invoke down to the Win32 GetAsyncKeyState to test any key on the keyboard.

You can pass in values from the Keys enum (e.g. Keys.Shift) to this function, so it only requires a couple of lines of code to add it.

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千与千寻千般痛.
4楼-- · 2018-12-31 20:42
if ((ModifierKeys == Keys.Control) && ((e.KeyChar & (char)Keys.F) != 0))
{
     // CTRL+F pressed !
}
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牵手、夕阳
5楼-- · 2018-12-31 20:51
if ((Control.ModifierKeys & Keys.Shift) != 0) 

This will also be true if Ctrl+Shift is down. If you want to check whether Shift alone is pressed,

if (Control.ModifierKeys == Keys.Shift)

If you're in a class that inherits Control (such as a form), you can remove the Control.

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流年柔荑漫光年
6楼-- · 2018-12-31 20:57
if (Control.ModifierKeys == Keys.Shift)
    //Shift is pressed

The cursor x/y position is a property, and a keypress (like a mouse click/mousemove) is an event. Best practice is usually to let the interface be event driven. About the only time you would need the above is if you're trying to do a shift + mouseclick thing.

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