I'm trying to generate sound with code below. Everthing is fine there is no error. But when I executed this code, there is no sound. How can I fix this problem ?
By the way, I'm using this example : http://www.tmroyal.com/playing-sounds-in-swift-audioengine.html
var ae:AVAudioEngine
var player:AVAudioPlayerNode?
var mixer:AVAudioMixerNode
var buffer:AVAudioPCMBuffer
ae = AVAudioEngine()
player = AVAudioPlayerNode()
mixer = ae.mainMixerNode;
buffer = AVAudioPCMBuffer(pcmFormat: player!.outputFormat(forBus:0), frameCapacity: 100)
buffer.frameLength = 100
// generate sine wave.
var sr:Float = Float(mixer.outputFormat(forBus:0).sampleRate)
var n_channels = mixer.outputFormat(forBus:0).channelCount
var i:Int=0
while i < Int(buffer.frameLength) {
var val = sinf(441.0*Float(i)*2*Float(M_PI) / Float(sr))
buffer.floatChannelData?.pointee[i] = val * 0.5
i+=Int(n_channels)
}
// setup audio engine
ae.attach(player!)
ae.connect(player!, to: mixer, format: player!.outputFormat(forBus: 0))
ae.prepare()
try! ae.start()
// play player and buffer
player!.scheduleBuffer(buffer, at: nil, options: .loops, completionHandler: nil)
player!.play()
Your
AVAudioEngine
looks like it's a local variable - that will go out of scope and be deallocated. Assign it to a class instance variable and maybe you'll hear some sound.