For my diagramming tool, I'd like to keep the code of the core model isolated from the GUI.
In the following example, the "state " is passed around with vDiag
, which is a Tvar
. This is a design decision in wx. Now, For my diagramming tool, I 'd like the core model to be "stored" in a fgl
Graph, (with complex types in it), and wx
will be given only a view on it; say in this example, a list of points for read access when painting, and some functions to write when clicking, dragging, etc.. . I thought first to some Monad stack, but even combining a StateT and the IO from wx does not look trivial , because the io actions are spread all over in the code of the callback (on click , on paint…etc ). It feels like having IO at the bottom of the stack does not fit well anymore.
so how to you pass a STate around, or is it not the way to go ? ( I intuition this is a classic. is this how RFP started ? )
(In the code, which paints red circle when there is a click , the list of points are passed around in a Tvar
vDiag
. I have tagged "--fgl" where equivalent state accessor would go. and set up a basic fgl test graph accessors to illustrate . I would like to put in a State)
(I originally tried to give it a go without FRP - reactive banana, to understand the problem, but I think I may have already hit it ;-)
module Main where
import Graphics.UI.WX hiding (empty)
import Data.Graph.Inductive
main
= start ballsFrame
ballsFrame
= do
vDiag <- varCreate []
--gDiag <- initg -- fgl
frame <- frame [text := "Demo"]
p <- panel frame []
file <- menuPane [text := "&File"]
quit <- menuQuit file [on command := close frame]
set frame [text:= "testing", menuBar := [file] ]
set p [on click := drawBins vDiag p , on paint := paintDiag vDiag ]
-- fgl pass the var around
return ()
where
drawBins d ppanel pt =
do varUpdate d (pt:)
-- addpoint f g -- fgl : insert a point
repaint ppanel
-- paint the balls
paintDiag vdiag dc view
= do balls <- varGet vdiag -- getPointsFromGraph
-- fgl : change to get the list of points
set dc [brushColor := red, brushKind := BrushSolid]
mapM_ (drawDiag dc) balls
drawDiag dc pt
= circle dc pt 10 []
-- basic fgl test graph accessors I would like to put in a State and replace vDiag
initg:: Gr Point String
initg = mkGraph [(1,pt 10 10),(2,pt 30 30)] [(1,2,"truc"), (2,1,"revtruc")]
getPointsFromGraph :: Graph gr => gr b b1 -> [b]
getPointsFromGraph g = map snd $ labNodes g
-- getPointsFromGraph initg = [Point {pointX = 10, pointY = 10},Point {pointX = 30, pointY = 30}]
addpoint :: DynGraph gr => a -> gr a b -> gr a b
addpoint p g = -- add a point p into graph p
insNode (4,p) g