I have a scrollbar that moves a layer, so the layer is moved while in the scrollbar's "dragmove" callback. This causes all bound events to be disconnected on the moved layer!
Please see this fiddle: http://jsfiddle.net/NY4QK/10/
var stage = new Kinetic.Stage({
container: 'container',
width: 200,
height: 200,
});
var fixedLayer = new Kinetic.Layer();
stage.add(fixedLayer);
var old_x = 100;
var old_y = 100;
var scroller = new Kinetic.Circle({
x: old_x,
y: old_y,
radius: 10,
fill: '#00F',
stroke: 'black',
strokeWidth: 4,
draggable: true
});
scroller.on('dragmove', function(event){
var pos = scroller.getAbsolutePosition();
layer.move(pos.x - old_x, pos.y - old_y);
old_x = pos.x;
old_y = pos.y;
layer.draw();
});
fixedLayer.add(scroller);
var layer = new Kinetic.Layer();
stage.add(layer);
var rect = new Kinetic.Rect({
x: 10,
y: 10,
width: 50,
height: 50,
fill: '#0F0',
stroke: 'black',
strokeWidth: 4
});
rect.on('click', function(){
rect.remove();
layer.draw();
});
layer.add(rect);
layer.draw();
fixedLayer.draw();
Is this a bug or am I doing something wrong?
When you use a drag event, KineticJS create a temporary layer on top as a result of which your events where not getting registered after the
dragmove
.Just add another handler for
dragend
like this:And here is the updated fiddle.
For more details/explanation on the problem you faced, check this: https://github.com/ericdrowell/KineticJS/issues/219