I've recently discovered how easy it is to play a wav
file using the Win32 API PlaySound()
function.
I'm currently implementing it in my game for my background music. I also plan to use it every time my score increases by one. Unfortunately when I do this, and it plays the score sound, then it stops the background music.
Is there a way to have both wav
files play simultaneously?
You can use the
SND_NOSTOP
flag to achieve this. But you are probably better off using a DirectX technology for sound if you're writing a game.