I am trying to get the video uploader to work on my server i have node install on my server as root.
i have installed the following in the folder where my node js file is
cd /assets/js
npm install socket.io
npm install requirejs
Then i run the node file with
]# node uploader.js
info - socket.io started
debug - served static content /socket.io.js
and here is my uploader.js
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
, exec = require('child_process').exec
, util = require('util')
, Files = {};
app.listen(8080);
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
socket.on('Start', function (data) { //data contains the variables that we passed through in the html file
var Name = data['Name'];
Files[Name] = { //Create a new Entry in The Files Variable
FileSize : data['Size'],
Data : "",
Downloaded : 0
}
var Place = 0;
try{
var Stat = fs.statSync('Temp/' + Name);
if(Stat.isFile())
{
Files[Name]['Downloaded'] = Stat.size;
Place = Stat.size / 524288;
}
}
catch(er){} //It's a New File
fs.open("Temp/" + Name, 'a', 0755, function(err, fd){
if(err)
{
console.log(err);
}
else
{
Files[Name]['Handler'] = fd; //We store the file handler so we can write to it later
socket.emit('MoreData', { 'Place' : Place, Percent : 0 });
}
});
});
socket.on('Upload', function (data){
var Name = data['Name'];
Files[Name]['Downloaded'] += data['Data'].length;
Files[Name]['Data'] += data['Data'];
if(Files[Name]['Downloaded'] == Files[Name]['FileSize']) //If File is Fully Uploaded
{
fs.write(Files[Name]['Handler'], Files[Name]['Data'], null, 'Binary', function(err, Writen){
var inp = fs.createReadStream("Temp/" + Name);
var out = fs.createWriteStream("Video/" + Name);
util.pump(inp, out, function(){
fs.unlink("Temp/" + Name, function () { //This Deletes The Temporary File
exec("ffmpeg -i Video/" + Name + " -ss 01:30 -r 1 -an -vframes 1 -f mjpeg Video/" + Name + ".jpg", function(err){
socket.emit('Done', {'Image' : 'Video/' + Name + '.jpg'});
});
});
});
});
}
else if(Files[Name]['Data'].length > 10485760){ //If the Data Buffer reaches 10MB
fs.write(Files[Name]['Handler'], Files[Name]['Data'], null, 'Binary', function(err, Writen){
Files[Name]['Data'] = ""; //Reset The Buffer
var Place = Files[Name]['Downloaded'] / 524288;
var Percent = (Files[Name]['Downloaded'] / Files[Name]['FileSize']) * 100;
socket.emit('MoreData', { 'Place' : Place, 'Percent' : Percent});
});
}
else
{
var Place = Files[Name]['Downloaded'] / 524288;
var Percent = (Files[Name]['Downloaded'] / Files[Name]['FileSize']) * 100;
socket.emit('MoreData', { 'Place' : Place, 'Percent' : Percent});
}
});
});
My client side code is
<div id="UploadBox">
<h2>Video Uploader</h2>
<span id='UploadArea'>
<label for="FileBox">Choose A File: </label><input type="file" id="FileBox"><br>
<label for="NameBox">Name: </label><input type="text" id="NameBox"><br>
<button type='button' id='UploadButton' class='Button'>Upload</button>
</span>
</div>
<script src="http://example.com:8080/socket.io/socket.io.js"></script>
<script type="text/javascript" src="<?php echo base_url(); ?>assets/js/uploader.js?a=346456" type="text/javascript" ></script>
But when i then run in my browser i get Uncaught ReferenceError: require is not defined
Any help on this please