I noticed most resources either assume you know a lot already or assume you know math of professional level or assume you're going to find other resources to fill gaps.
Is there a resource that takes someone without already a knowledge on view matrices in graphics and takes them to understanding fully how
- to set up a 'virtual camera'
- move objects
- move the observer
- etc.
If it's on OpenGL, it'd be ideal.
Notice I'm not interested in automatic ways in OpenGL since
- They are deprecated and removed in latest versions of the spec, one has to set them manually
- That is not understanding.
Take a look at Chapter 3 of the red book: http://fly.cc.fer.hr/~unreal/theredbook/