How do I update a label's text that was created in initWithSize? Here is the code for the label within the initWithSize:
SKLabelNode *scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"TimesNewRoman"];
scoreLabel.text = [NSString stringWithFormat:@"%i", score];
scoreLabel.fontSize = 30;
scoreLabel.position = CGPointMake(290, CGRectGetMidY(self.frame) - 30);
scoreLabel.zRotation = -M_PI/2;
[self addChild:scoreLabel];
As the game is running I update the variable score and I was just wondering how I can get the label to display the new score.
Set retain/strong property for your SKLabelNode. then call any where from your app just
if your score value has string
if it is integer
You will have to declare
scoreLabel
in the header file and then just soscoreLabel.text = //Your text
anywhere you want.EDIT:
In your .h file, declare
@property (nonatomic,strong) SKLabelNode *scoreLabel;
In your .m file, add
@synthesize scoreLabel;
When you are initializing the label do
self.scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"TimesNewRoman"];
and not
SKLabelNode *scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"TimesNewRoman"];