I create several QradioButton and connect to the same SLOT. In the slot, I want to know which QradioButton invoke the slot and do the related action. I found there is a way by using qobject_cast and QObject::sender(), but it seems not work. Here is the code:
header file:
class dialoginput : public QDialog
{
Q_OBJECT
public:
dialoginput(QWidget *parent = 0);
QRadioButton *radio1;
QRadioButton *radio2;
QRadioButton *radio3;
private slots:
void setText_2();
private:
QLabel *label_0_0;
QLabel *label_1;
};
main file:
dialoginput::dialoginput(QWidget *parent): QDialog(parent){
label_0_0 = new QLabel("label_1:");
label_1 = new QLabel;
QWidget *window = new QWidget;
QVBoxLayout *windowLayout = new QVBoxLayout;
QGroupBox *box = new QGroupBox("Display Type");
radio1 = new QRadioButton("3");
radio2 = new QRadioButton("5");
radio3 = new QRadioButton("9");
QVBoxLayout *radioLayout = new QVBoxLayout;
connect(radio1,SIGNAL(clicked()),this,SLOT(setText_2()));
connect(radio2,SIGNAL(clicked()),this,SLOT(setText_2()));
connect(radio3,SIGNAL(clicked()),this,SLOT(setText_2()));
radioLayout->addWidget(radio1);
radioLayout->addWidget(radio2);
radioLayout->addWidget(radio3);
box->setLayout(radioLayout);
windowLayout->addWidget(box);
windowLayout->addWidget(label_0_0);
windowLayout->addWidget(label_1);
window->setLayout(windowLayout);
window->show();
}
void dialoginput::setText_2(){
QObject *object = QObject::sender();
QRadioButton* pbtn = qobject_cast<QRadioButton*>(object);
QString name = pbtn->objectName();
label_1->setText(name);
if(!QString::compare(name, "3")){
}
else if(!QString::compare(name, "5")){
}
else if(!QString::compare(name, "9")){
}
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
dialoginput *input = new dialoginput();
return a.exec();
}
write single argument custom signal for radiobuttons and then emit it .catch that argument in slot.check for corresponding radio button
Even though using the
sender()
method solves your problem, i do not recommend using it. The problem is, signals and slots are designed to seperate the emitter and the receiver. A receiver does not need to know which objects, even what types of objects can trigger its slot. When you usesender()
, you are relying on the fact that the receiver has knowledge of all of the objects that triggers its slot. What if this changes in the future?You should take a look at
QSignalMapper
, it is designed specifically for this kind of needs. There are good examples about it in the docs.You could also create a QButtonGroup and use lambda expression (c++11)
After add the 3 QRadioButton to the QButtonGroup
You could create separate wrapper slots for each radio button, which then passes the information to the function you want to call. Something like this: -
};
Then connect each radio button: -
Now when setText_2 is called, the id will represent the selected radio button.
You are getting sender Object correctly on setText_2(), But you are not setting objectName property of radio1, radio2 and radio3. Please use "setObjectName( )" API.